Posted by Captain P on Fri Jun 11th 2004 at 8:45pm
That's because those 'sheds' are meant to be trains, and I haven't added their wheels yet. Actually, I still need to make a texture for the wheels. I've redone the train texture now, though.
That's because those 'sheds' are meant to be trains, and I haven't added their wheels yet. Actually, I still need to make a texture for the wheels. I've redone the train texture now, though.
Posted by G.Ballblue on Fri Jun 11th 2004 at 7:24pm
Eww --- maybe I'm not seeing this right, but I can quite EASILY see a gap between those sheds and the grass. If you're doing the "1 unit gap trick" then maybe instead you should put a small func_wall on the bottom of the shed to fill it in?
Posted by Captain P on Thu May 20th 2004 at 11:06am
Never actually though of the idea of mutated trains... ![]()
But yes, tracks will follow. Progress is slow now due to exams, too bad...
[addsig]
Posted by Gorbachev on Wed May 19th 2004 at 10:52pm
s**t, and I just took a handful of grass... [addsig]
Posted by 7dk2h4md720ih on Wed May 19th 2004 at 10:38pm
Those aren't trains you moron. They're a rare breed of box-antelope indigenous to Chernobyl. They feed on grass and stones and are liable to explode if irritated, cornered or touched. [addsig]
Posted by Gorbachev on Wed May 19th 2004 at 10:26pm
Still lacking some tracks for them trains. 
Posted by 7dk2h4md720ih on Wed May 19th 2004 at 10:15pm
I really like that area, but it looks a little too empty. I understand it's supposed to be abandoned but it looks as if it was never used aside from the dirty textures. Maybe add a couple of vents, a fancy computer or even some cryptic posters!
Posted by Captain P on Wed May 19th 2004 at 10:01pm
You're a true Sniper, A_S... You've accurately spotted my texture lazyness.
[addsig]
You're a true Sniper, A_S... You've accurately spotted my texture lazyness.
Posted by 7dk2h4md720ih on Wed May 19th 2004 at 8:14pm
The 'tile' texture is misaligned on the vertical supports in the upper section of the third screenshot.


