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Game: Team Fortress Classic (HL)
Added Thu Sep 8th 2005

Map Description

This map has a discussion topic which can be visited here

<P ALIGN="CENTER"><FONT COLOR=orange> Personal Map Id: HLTF002</FONT></P>
<P ALIGN="CENTER"><FONT COLOR=red>Sorry, but currently this map is sitting on my computer just waiting for me to finish. The map has become so large that my computer may not be able to compile it properly. So, I will attempt to create 2 versions; small and large.</FONT></P>

This map is coming out great, it'll be a great brawl-fest.
The map includes a big death deffying split down the center.

Players spawn in a spawn room neiboring the enemies spawn room. Players will be able to see through a cage into the enemies spawn points. From here players will have the opportunity to choose whether to go to the crevas, toxic pit, or their flag room.

The toxic pit is a seperate underground location ment to enlarge the map and provide chokepoints and alternative routes. The underground location contains a single long, winding bridge extending over a pit of toxic waste, barricades for protection, and extra spawn points.

The flag rooms consist of seperate teleportation areas to which the enemy team must wind their way through tunnels of a toxic waste polluted sewer.

This will be a large winding map to ensure many opportuninties of ambush and escape. Hopefully it will be a pleasure to many. Not the best map out there, but should provide some comfort to those curious.


<FONT COLOR=orange>**Update**
The screenshots are of the beta map. The map has yet to be lit</FONT>


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[author]
Posted by Y2kBen_2000 on Thu Sep 8th 2005 at 4:34pm


This is a a discussion topic for the map "Depths Collideing _ctf" by Y2kBen_2000 which can be found here

Map description:

&lt;P ALIGN=&quot;CENTER&quot;&gt;&lt;FONT COLOR=orange&gt; Personal Map Id: HLTF002&lt;/FONT&gt;&lt;/P&gt;
&lt;P ALIGN=&quot;CENTER&quot;&gt;&lt;FONT COLOR=red&gt;Sorry, but currently this map is sitting on my computer just waiting for me to finish. The map has become so large that my computer may not be able to compile it properly. So, I will attempt to create 2 versions; small and large.&lt;/FONT&gt;&lt;/P&gt;

This map is coming out great, it'll be a great brawl-fest.
The map includes a big death deffying split down the center.

Players spawn in a spawn room neiboring the enemies spawn room. Players will be able to see through a cage into the enemies spawn points. From here players will have the opportunity to choose whether to go to the crevas, toxic pit, or their flag room.

The toxic pit is a seperate underground location ment to enlarge the map and provide chokepoints and alternative routes. The underground location contains a single long, winding bridge extending over a pit of toxic waste, barricades for protection, and extra spawn points.

The flag rooms consist of seperate teleportation areas to which the enemy team must wind their way through tunnels of a toxic waste polluted sewer.

This will be a large winding map to ensure many opportuninties of ambush and escape. Hopefully it will be a pleasure to many. Not the best map out there, but should provide some comfort to those curious.


&lt;FONT COLOR=orange&gt;**Update**
The screenshots are of the beta map. The map has yet to be lit&lt;/FONT&gt;

Map screenshots:

Screenshots for: Depths Collideing _ctf
0 starsPosted by JFry on Tue Jul 13th 2004 at 4:33am

Architecture looks ok... but what can I say... unlit maps are just plain fugly.
0 starsPosted by 7dk2h4md720ih on Wed May 19th 2004 at 4:55pm

I demand screenshots!
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