Posted by tnkqwe on Sat Nov 3rd 2007 at 8:20pm
Nice!Have in mind that the map it's heavy for some slower computers.
Posted by ReNo on Sun Apr 9th 2006 at 6:56pm
But then they would move with you, which would look somewhat odd
To be honest, in game the sun and clouds look pretty normal, so its not a big issue.
<br>
<br>And no, you can't go in the lighthouses or the walls, they are much to small to have any worthwhile internal space.
But then they would move with you, which would look somewhat odd
To be honest, in game the sun and clouds look pretty normal, so its not a big issue.
<br>
<br>And no, you can't go in the lighthouses or the walls, they are much to small to have any worthwhile internal space.
Posted by Orpheus on Tue Oct 12th 2004 at 8:07pm
I've been watching this map since i first saw it, and for originality it scores a 10, but..i just can't get past the textures. stupid reason not to score it a 10 but its the best i got
Posted by matt on Tue Aug 17th 2004 at 12:47pm
Those screenies are so cool i've set one as my background.
Posted by mrnatural on Fri Aug 13th 2004 at 12:00am
yeah...fast vis and open dont work
this will be very good for half-life 2
Posted by Ferret on Thu Aug 12th 2004 at 11:28pm
have you played the map? SO much is visible!!!! Its not reno's fault. Its just an open map. At least the wpoly does not affect FPS that much.
Posted by mrnatural on Thu Aug 12th 2004 at 10:58pm
how come the r_speeds are so high?
i think the map totally rocks. just i seen the r_speed count and i was like woahhhhhhhhhhh
Posted by SWATSiLeNt on Thu Aug 12th 2004 at 10:41pm
Ill admit that its superior work well done by reno i believe he will most likely win the competition good look reno and good luck everyone else
Posted by ReNo on Thu Aug 12th 2004 at 1:53pm
RAD only took about half an hour actually forceflow - running with a chop of 256
No point having detailed lighting if there aren't any
shadows in the map!
[addsig]
RAD only took about half an hour actually forceflow - running with a chop of 256
[addsig]

