Posted by Gorbachev on Sat May 22nd 2004 at 2:36am
| ? posted by Alien_Sniper |
| Yeah, steal my brillant boat idea you prick (not referring to your penis) Yak, one of those little galleon piratey ships would be perfect. I'm installing halflife now just for you Blair! (And for gorby too) |
Haha, thanks.
Reno, what is the exact scale of the map? I can't really suggest anything since I can't judge how much space you really have. Some parts seem really big and others extremely small.
[addsig]
Posted by Yak_Fighter on Sat May 22nd 2004 at 2:34am
Whatever. I had the idea first, but my reply crashed and I had to retype it all over.
Posted by 7dk2h4md720ih on Sat May 22nd 2004 at 2:30am
Yeah, steal my brillant boat idea you prick (not referring to your penis)
Yak, one of those little galleon piratey ships would be perfect.
I'm installing halflife now just for you Blair! (And for gorby too)
Posted by Yak_Fighter on Sat May 22nd 2004 at 2:28am
Perhaps you could have a wrecked or beached boat behind the island? You could have the hull plus some wreckage strewn about. Or you could make it a pirate ship and have a freshly dug hole nearby with a chest in the bottom. Or you could add walls and towers in a semicircle creating a harbor or docks area.
The only bug I found was that when you are in the water near the sharks there is no light hitting you at all, making your gun and presumably other players pitch black.
As for suggestions I would like to see the ability to reach the top of the walls and mess around up there. Maybe you could use the small volcanos in front as jump pads and allow players to try their hand at reaching the top of the lighthouses. I would also suggest adding more shades of color to the texture set, as only one or two shades doesn't cut it. There are too many large swatches of single colors that remove any depth to your architecture and strain eyes (well, mine at least). I dunno if that would destroy the look you're going for however, so don't do it if it compromises the theme you are striving for.
Posted by 7dk2h4md720ih on Sat May 22nd 2004 at 2:24am
Bunch of stupid ideas:
o Couple of wooden shacks.
o Cliff edge winding around the volcanoe so you could walk around it up to the top.
o Large accessible boat in ocean or run aground.
o Depending on what you want to do with the volcanoe, you could have it randomly erupting and sending big red lava balls across the map, either landing in the ocean for show or landing on good weapons.
o For variation you could have a little oasis island with grass and a few trees. I'd look into getting a model made for that tree, it might work out better. It's cool as it is though.
o Have some more debris washed up on or scattered around the beach like logs, swords etc.
I'll update the list as I think of more, sorry none of them are particularly good.
[addsig]
Posted by 7dk2h4md720ih on Sat May 22nd 2004 at 1:14am
Ah, I just assumed you updated the progress bar because I didn't notice anything else different. Carry on.
I noticed a couple of typos so I fixed them, nothing more
Posted by 7dk2h4md720ih on Fri May 21st 2004 at 4:18pm
Did you just update this to move the progress bar or am I missing something?
But then they would move with you, which would look somewhat odd
To be honest, in game the sun and clouds look pretty normal, so its not a big issue.
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<br>And no, you can't go in the lighthouses or the walls, they are much to small to have any worthwhile internal space.
Posted by Adam Hawkins on Thu Apr 29th 2004 at 11:02pm
Regarding the clouds and sun....you could get away with them being made from brushes rather than just being on the skymap. With it being flatshaded they wouldn't look so out of place

