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Game: Half-Life: Deathmatch
Added Thu Jul 8th 2004

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This map has a discussion topic which can be visited here

My reluctant entry to the flatshading contest. The screenshots look pretty bad, I must admit, but as with the other flatshaded maps the looks change as soon as you see it in game - this map has the most intricate architecture I've ever made.

r_speeds hit 1000 but never too far above.


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0 starsPosted by beer hunter on Sat Jul 10th 2004 at 9:20am

Very surreal looking map :-D
0 starsPosted by Crono on Fri Jul 9th 2004 at 11:23pm

it would pulse I imagine, download the precompiled dlls and give it a run. They have links on the first page of the collective. [addsig]
0 starsPosted by ReNo on Fri Jul 9th 2004 at 11:06pm

What would have if you had the tron style glow on a func_illusionary / func_wall that was rendered to "pulse"?
[addsig]
0 starsPosted by Campaignjunkie on Fri Jul 9th 2004 at 11:00pm

Ooh... Imagine if the colored part was an animated texture and alternated between all the colors of the rainbow! Seizure city! I would love it! [addsig]
0 starsPosted by Crono on Fri Jul 9th 2004 at 10:17pm

? quote:
I was sorta of the understanding that this was the same map retextured
in two different colours, but I just had a cool thought - is the colour
change dynamic? I have no idea how this glow works, but if it was
dynamic and changed colour during gameplay, that would be quite awesome
Something tells me I'm wrong however.



The glow is automatic, at least if you're using the vertex/pixel shaders. They target lighter values and blur them.

A changing colors theme would have to be done with some texture switching stuff in hammer.

But, vertex and pixel shaders is a nice addition to HL. (Notice the guy who implimented it is using Cg ... a fairly new language for your videocard) [addsig]
0 starsPosted by Crackerjack on Fri Jul 9th 2004 at 10:10pm

hehe my bad Tracer. [addsig]
0 starsPosted by ReNo on Fri Jul 9th 2004 at 2:29pm

I was sorta of the understanding that this was the same map retextured in two different colours, but I just had a cool thought - is the colour change dynamic? I have no idea how this glow works, but if it was dynamic and changed colour during gameplay, that would be quite awesome Something tells me I'm wrong however.
[addsig]
0 starsPosted by fraggard on Fri Jul 9th 2004 at 2:17pm

It looks very different to say the least. What are you going to do about weapons? You can't just leave them lying around on a map that looks like this . Besides that maybe you should cut down on the red a little, it hurtsss.

Are the two areas connected in any way?

0 starsPosted by Forceflow on Fri Jul 9th 2004 at 1:40pm

Looking good, but I don't have any idea were the player should walk ...
[addsig]
0 starsPosted by ReNo on Fri Jul 9th 2004 at 1:23pm

I think Tracer meant playing in game, as its always kinda different when running around in a level to just looking at pictures.
[addsig]
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