Posted by Crono on Fri Jul 9th 2004 at 11:23pm
it would pulse I imagine, download the precompiled dlls and give it a run. They have links on the first page of the collective.
Posted by ReNo on Fri Jul 9th 2004 at 11:06pm
What would have if you had the tron style glow on a func_illusionary / func_wall that was rendered to "pulse"?
[addsig]
Posted by Campaignjunkie on Fri Jul 9th 2004 at 11:00pm
Ooh... Imagine if the colored part was an animated texture and alternated between all the colors of the rainbow! Seizure city! I would love it!
Posted by Crono on Fri Jul 9th 2004 at 10:17pm
| ? quote: |
| I was sorta of the understanding that this was the same map retextured
in two different colours, but I just had a cool thought - is the colour change dynamic? I have no idea how this glow works, but if it was dynamic and changed colour during gameplay, that would be quite awesome |
The glow is automatic, at least if you're using the vertex/pixel shaders. They target lighter values and blur them.
A changing colors theme would have to be done with some texture switching stuff in hammer.
But, vertex and pixel shaders is a nice addition to HL. (Notice the guy who implimented it is using Cg ... a fairly new language for your videocard) [addsig]
Posted by ReNo on Fri Jul 9th 2004 at 2:29pm
I was sorta of the understanding that this was the same map retextured in two different colours, but I just had a cool thought - is the colour change dynamic? I have no idea how this glow works, but if it was dynamic and changed colour during gameplay, that would be quite awesome
[addsig]
Posted by fraggard on Fri Jul 9th 2004 at 2:17pm
It looks very different to say the least. What are you going to do about weapons? You can't just leave them lying around on a map that looks like this
. Besides that maybe you should cut down on the red a little, it hurtsss.
Are the two areas connected in any way?
Posted by Forceflow on Fri Jul 9th 2004 at 1:40pm
Looking good, but I don't have any idea were the player should walk ...
[addsig]
Posted by ReNo on Fri Jul 9th 2004 at 1:23pm
I think Tracer meant playing in game, as its always kinda different when running around in a level to just looking at pictures.
[addsig]

