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Game: Half-Life: Deathmatch
Added Sun May 29th 2005

Map Description

This map has a discussion topic which can be visited here

<B>ABANDONED.</B>
Originally an entry for 2004 Snarkpit Mapping Contest. It was one of those blasted flatshade maps. Emphasizing architecture and shapes instead of them fancy textures. More info coming later. Will probably also change all of the textures to have a blue-ish tone. Or not.


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[author]
Posted by Campaignjunkie on Sun May 29th 2005 at 7:44pm


This is a a discussion topic for the map "Monotone" by Campaignjunkie which can be found here

Map description:

&lt;B&gt;ABANDONED.&lt;/B&gt;
Originally an entry for 2004 Snarkpit Mapping Contest. It was one of those blasted flatshade maps. Emphasizing architecture and shapes instead of them fancy textures. More info coming later. Will probably also change all of the textures to have a blue-ish tone. Or not.

Map screenshots:

Screenshots for: Monotone
0 starsPosted by ReNo on Mon Jul 26th 2004 at 9:51pm

Still planning on entering this mate, or is it just gonna be Persian Letters for your entry?
[author]
Posted by Campaignjunkie on Wed Apr 28th 2004 at 11:37pm

Shaddap! All of you! ;D
0 starsPosted by Gollum on Wed Apr 28th 2004 at 10:43am

That would be monoHUE then, CJ :P Looks really interesting!
0 starsPosted by Captain P on Tue Apr 27th 2004 at 8:28am

I'd like to see it lighted...
0 starsPosted by Forceflow on Tue Apr 27th 2004 at 6:14am

If only someone could make black/white models for HL ... shouldn't be difficult ... load up the models in HL Model viewer, export the model bitmap, convert it to black and white, import it again and export the model ... just an idea smiley On the map: great, really !
0 starsPosted by esechre on Mon Apr 26th 2004 at 1:41pm

pretty fly for a flatshaded blacknwhite guy.. yea i suck. Looks great CJ, i imagine it has more depth ingame than in those screens. I really like the architecture, looks great. Kind of reminds me of Tron. Keep it up, i wanna see this eyeblisterer ingame smiley oh btw i agree with ReNo, it needs some more colour. Perhaps using his technique of a lighter colour for highlighting would look cool, but would probably be a bit hard. smiley
0 starsPosted by ReNo on Mon Apr 26th 2004 at 2:35am

Shouldn't that be &quot;duotone&quot;, given that there are two textures in use for most of the map? :P <br> <br>Lovin' the brushwork but I still feel a third colour would help give the map more definition, but then thats true by definition (see what I did there?!) I suppose. I just think two textures is a bit too much of a limitation, though you have done damn well with them thus far.
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