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Game: Half-Life: Deathmatch
Added Sun Jun 11th 2006
Updated Sat Feb 13th 2010

Map Description

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2004 competition entry. <B><I>The Omni-Arena</I></B> is a large gladiatorial style arena with a twist. The fight begins within a rather confined area and only basic weapons such as crowbars and pistols. After 2 minutes of battle, the walls lower and the rest of the arena becomes accessible, along with more powerful weapons. A while later, doors open the way to corridors around the arena containing advanced weaponry.

Also, there is an all-weapons-barred spawnchamber, thwarting any spawn-campers from taking advantage of you. From there, pick a teleporter to be transported into battle.


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Discussion
[author]
Posted by Biological Component on Sun Aug 8th 2004 at 9:56pm

Okay, the download for this map should be ready, and the problem with the wad file is fixed. [addsig]
[author]
Posted by Biological Component on Wed Jun 16th 2004 at 4:03am

That's a vertical anti-grav tube.
0 starsPosted by G.Ballblue on Wed Jun 16th 2004 at 3:55am

Screen 3 looks interesting --- are you moving up and down (no gravity), or are you moving horizontaly? ( on the floor).
0 starsPosted by Orpheus on Tue May 18th 2004 at 10:47pm

? posted by Ferret
Spotlights! right now its just BLAND lighting.

true, but i still see a bit of the "OH WOW " factor in this map.. its refreshing..

[addsig]
0 starsPosted by Ferret on Tue May 18th 2004 at 10:45pm

Spotlights! right now its just BLAND lighting.
[author]
Posted by Biological Component on Tue May 18th 2004 at 10:37pm

Here are some new screenshots:

Screens

[addsig]
0 starsPosted by JFry on Thu May 13th 2004 at 12:20am

The first 2 pics do look rather barren but I like the sunroof in the 1st pic. Not sure where you're going with the second pic and that dudes kinda scary. Third pic looks nearly finished and quite good I might add. If the rest of it ends up this quality it looks to be a very nice arena.
0 starsPosted by beer hunter on Wed May 12th 2004 at 11:48pm

Like the staircase and roof in the first screeny but it does look very empty.
0 starsPosted by scary_jeff on Wed May 12th 2004 at 11:08pm

I agree, spotlights could do wonders for this map without adding to r_speeds...
0 starsPosted by Ferret on Wed May 12th 2004 at 8:19pm

Interesting colors. I would take white spotlights and do some major highlighting. The ceiling has some minimal depth but the floor and walls lack it immensely. So as rspeeds allow fix that.
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