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Game: Half-Life: Deathmatch
Added Sun Jun 11th 2006
Updated Sat Feb 13th 2010

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2004 competition entry. <B><I>The Omni-Arena</I></B> is a large gladiatorial style arena with a twist. The fight begins within a rather confined area and only basic weapons such as crowbars and pistols. After 2 minutes of battle, the walls lower and the rest of the arena becomes accessible, along with more powerful weapons. A while later, doors open the way to corridors around the arena containing advanced weaponry.

Also, there is an all-weapons-barred spawnchamber, thwarting any spawn-campers from taking advantage of you. From there, pick a teleporter to be transported into battle.


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[author]
Posted by Biological Component on Wed May 12th 2004 at 5:55pm

Actually, there are sprites above the teleporters, but for some odd reason, they didnt show up in the screenshots. [addsig]
0 starsPosted by Gwil on Wed May 12th 2004 at 5:51pm

? posted by Kage_Prototype
Reminds me of Quake/Doom somewhat, but I think that lighting is way too bland. Try to get some high contrast lighting in there, as well as some colours other than white.

Mmm, good point - you could even use lights or alternate textures cut into the floors of the arena to break it up a little, just feels like an empty bowl at the moment.. give it some "pizzaz!" as it were

[addsig]
0 starsPosted by Kage_Prototype on Wed May 12th 2004 at 5:49pm

Reminds me of Quake/Doom somewhat, but I think that lighting is way too bland. Try to get some high contrast lighting in there, as well as some colours other than white. [addsig]
0 starsPosted by Gwil on Wed May 12th 2004 at 5:48pm

It strikes me as a little bland - and I accept that you have to keep r_speeds low in large arenas, but there is 100x more detail in the spawn area than in the arena? Seems a little wasteful if you are going to go straight out of there

Download available?

also, is that red "pad" on the left of the spawn chamber shot a teleporter? if it is, add a sprite or something to signify it is, it's rather tucked away down there. if its not, ill get me coat

[addsig]
0 starsPosted by ReNo on Fri May 7th 2004 at 9:31pm

Well, how would you rather it worked?
0 starsPosted by Forceflow on Fri May 7th 2004 at 4:56pm

Good idea ... but when players join the game later on ... all the area's are already open ... ?
0 starsPosted by Gorbachev on Wed May 5th 2004 at 3:52am

I like the concept of areas opening up after time passes.
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