Posted by Biological Component on Wed May 12th 2004 at 5:55pm
Actually, there are sprites above the teleporters, but for some odd reason, they didnt show up in the screenshots. [addsig]
Actually, there are sprites above the teleporters, but for some odd reason, they didnt show up in the screenshots. [addsig]
Posted by Gwil on Wed May 12th 2004 at 5:51pm
| ? posted by Kage_Prototype |
| Reminds me of Quake/Doom somewhat, but I think that lighting is way too bland. Try to get some high contrast lighting in there, as well as some colours other than white. |
Mmm, good point - you could even use lights or alternate textures cut into the floors of the arena to break it up a little, just feels like an empty bowl at the moment.. give it some "pizzaz!" as it were ![]()
Posted by Kage_Prototype on Wed May 12th 2004 at 5:49pm
Reminds me of Quake/Doom somewhat, but I think that lighting is way too bland. Try to get some high contrast lighting in there, as well as some colours other than white. [addsig]
Posted by Gwil on Wed May 12th 2004 at 5:48pm
It strikes me as a little bland - and I accept that you have to keep r_speeds low in large arenas, but there is 100x more detail in the spawn area than in the arena? Seems a little wasteful if you are going to go straight out of there ![]()
Download available?
also, is that red "pad" on the left of the spawn chamber shot a teleporter? if it is, add a sprite or something to signify it is, it's rather tucked away down there. if its not, ill get me coat ![]()
Posted by Forceflow on Fri May 7th 2004 at 4:56pm
Good idea ... but when players join the game later on ... all the area's are already open ... ?
Posted by Gorbachev on Wed May 5th 2004 at 3:52am
I like the concept of areas opening up after time passes.

