Posted by Orpheus on Thu May 13th 2004 at 11:59am
you, have the oddest way of saying thankyou i have ever seen.. but you are welcome none the less.
Posted by MysticMDT on Tue May 11th 2004 at 9:56pm
Orpheus: I dont know who you talking for but I guess for your own. You clearly talking about yourself and dont bother to read but only look pictures and look at percentage of the map. If you readed it says the map was an existed one I only modified some parts , in fact the map is 100% done geometry wise but its waits for new entity's..you dont have a clue whats going on and talk crap.
Orpheus: I dont know who you talking for but I guess for your own. You clearly talking about yourself and dont bother to read but only look pictures and look at percentage of the map. If you readed it says the map was an existed one I only modified some parts , in fact the map is 100% done geometry wise but its waits for new entity's..you dont have a clue whats going on and talk crap.
Posted by Orpheus on Sun May 9th 2004 at 12:24pm
i like the looks/feel of the pics, but i get real itchy when a map makes it to 98% complete before i see it at snarkpit.. sends a clear message IMO "I am good enuff already" <br> <br>the last member who insisted on this practice, still produces maps below his potential, the sad part is, he will never realize it either cause his ego has more r_speeds than even his maps do. <br> <br>let us hope, you do not suffer his fate.. <br> <br>again, nice screens
Posted by JFry on Fri May 7th 2004 at 10:14pm
The first word that comes to mind is wierd! I think if you take down the ambient lighting of the first pic it could provide some nice contrast. But I think the big thing is the textures sorta clash with each other. Perhaps try some different combinations. At any rate the gameplay sounds promising.
Posted by Forceflow on Fri May 7th 2004 at 7:22pm
Looking good ... look at the crates in pic 2 ... interesting texture
Posted by fishy on Fri May 7th 2004 at 2:35am
could it be that the lighting appears somehow wrong, because of the shadows that are built into the textures?
Posted by Gorbachev on Thu May 6th 2004 at 11:56pm
The red light in the first picture seems funny being at a 90 degree angle to the blue light's orientation.
Posted by Vash on Thu May 6th 2004 at 11:38pm
Lighting seems a bit "annoying" at the moment.
Posted by MysticMDT on Thu May 6th 2004 at 11:29pm
This is a a discussion topic for the map "Determination" by MysticMDT which can be found here
Map description:
This is a map for Svencoop 3.5 that takes place in a old tech storage facility. I'ts for one of the new gamemodes. This will be a defense map where players prevent terrorists (AI) from bombing the facility. The Terrorist carrying C4 can destroy one of the targeted areas of the facility quite fast. Terrorist are also able to shoot one of the targeted areas, but that will cause less damage. There are 5 bomb targets to secure including one maincore near playerspawn. If the maincore is destroyed players lose immediately. Players need defend the the targeted areas for a amount of time to win.
History: Most of geometry is from a CS map (de_termination) I made 2 years ago.
Map screenshots:
Screenshots for: Determination

This is a a discussion topic for the map "Determination" by MysticMDT which can be found here
Map description:
This is a map for Svencoop 3.5 that takes place in a old tech storage facility. I'ts for one of the new gamemodes. This will be a defense map where players prevent terrorists (AI) from bombing the facility. The Terrorist carrying C4 can destroy one of the targeted areas of the facility quite fast. Terrorist are also able to shoot one of the targeted areas, but that will cause less damage. There are 5 bomb targets to secure including one maincore near playerspawn. If the maincore is destroyed players lose immediately. Players need defend the the targeted areas for a amount of time to win.
History: Most of geometry is from a CS map (de_termination) I made 2 years ago.
Map screenshots:
Screenshots for: Determination


