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Game: Half-Life: Deathmatch
Added Sun May 9th 2004

Map Description

This map has a discussion topic which can be visited here

A small 1vs1 Deathmatch made in ~1 week. Textures by Evillair (e7.wad).


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Discussion
0 starsPosted by Forceflow on Sun May 9th 2004 at 2:48pm

Looking great ! ... great architecture, feel and lighting !
0 starsPosted by ReNo on Sun May 9th 2004 at 2:42pm

Wow, I'm extremely impressed by this one, it looks quite amazing. The layout looks pretty cool though screenshots can never paint that great of picture of that area of a map. I love the feeling of integration between the building and the surroundings - it all FEELS like one consistant place, with the building and terrain flowing nicely into each other.

The only criticisms I have are the same as the others - if you have your windows that bright on the outside, it should at least be notably brighter inside than out. The use of bricks on the floor and walls (I guess it might be a different texture, but they look nigh on identical) looks a bit repetitive too.

Otherwise, wonderful, can't wait to take an up close look in game [addsig]
0 starsPosted by ReNo on Sun May 9th 2004 at 2:33pm

Looks positively lovely, good job!
0 starsPosted by Gwil on Sun May 9th 2004 at 1:34pm

Looks nice, very much from the Quake 3 school of design is the general impression I get - which isn't a bad thing, and very impressive if you managed to keep the r_speeds as low as you say

The window in that 3rd shot looks a bit dodgy though, overly bright in a way. In fact, all of the windows seem to glow an awful lot considering the light levels outside the buildings.

[addsig]
0 starsPosted by Juim on Sun May 9th 2004 at 1:16pm

yes, download please
0 starsPosted by esechre on Sun May 9th 2004 at 12:46pm

MMm looks great. Under 600 rspeeds is great work. I like the fades, gives it a really nice touch. Nice brushwork on rocks. Only criticism is the floor of the 3rd shot. Same as walls, doesnt look good imho. Keep up the great work looks supoib.

-BB

[addsig]
0 starsPosted by Gollum on Sun May 9th 2004 at 11:28am

Very nice work, and astonishingly low r_speeds

Those fades on the windows might be a bit exaggerated, though they still look nice.

0 starsPosted by Kage_Prototype on Sun May 9th 2004 at 10:53am

I'm impressed you manage to keep it around 5-600. Nice one. [addsig]
0 starsPosted by scary_jeff on Sun May 9th 2004 at 10:09am

Looks awsome, is there a gauss cannon? What happens if you try and jump onto the roof or the rocks with it?
0 starsPosted by Orpheus on Sun May 9th 2004 at 9:54am

? posted by insta

It's not my first map, I don't know what gave you that impression

? posted by insta

Hiya, new guy posting

most people on a second or third map, have already been to snarkpit, so i just assumed.. its a rare event when someone comes along who makes decent maps without our assistance. nice job BTW.. if the R's are genuinely that good..

lets hope the design/layout matches its architecture.. cause that portion is very sweet judging by the screens

[addsig]
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