they're seperate textures for my corners and trims
Posted by $loth on Wed Jul 7th 2004 at 1:52pm
mmmmmm......gumdrops *drools* dont forget the candycane! [addsig]
Posted by Yak_Fighter on Wed Jul 7th 2004 at 1:41pm
Those textures look great, but I must say that I've never seen a gingerbread house with swedish fish on it, or candy corn for that matter... you need some more peppermint swirls and gumdrops
well I've been working on the map when I'm not crashing after work. And this is what I've done so far on one of the sections I Have not shown you guys yet. I need some good custom textures to go with it so I whipped some stuff up. Its a pain of a task but I gotta do it
I'll show the progression also so you guys can critique everything

the standard base gingerbread texture with frosting on top

I'm going to just save what it looked like before having the candy aorund it... even my gf slapped me for making such a s**tty window for a gingerbread house lol! what are girlfriends for?

well candy just wasn't enough so I put some frosting on it so that you can tell the candy sticks ONTO the texture
SO this what I came up with. I'll either have models meshes that go over some ofthe stuff to extrude it, or I"ll just have a texture overlay for some glowy effects. I havn't decided yet but I'm leaning towards simply the texture overlay since it'll look better in the long run.
And Orpheous, I'm seriously considering a bean stalk to replace the floating platforms for a jumping reach gun (ie: jump for the rocket launcher with gun fire everywhere loL!)
The map is comign along nicely. THe basement hasn't been worked on but all I have to do is build some hills and hedges and complete the upside down waterfall (yes water goes up, not down, havn't you heard?) From there its just completing hansel and grettel and the frosting river that'll take you down to the basement. All the while my little helper OL from mapcore is helping make more light models to add some more color inside the house. I'm going to contrast the yellowish lighting with some cool blue. It ought to look really nice! I'm also clipping a lot of stuff so that gameplay isn't affected by all the angles. I've had people actually tell me that they've never seen so many angles on the map that they lose whats aligned 90 degrees ot the grid. Sounds swell! lol
cheers
Posted by Orpheus on Sat Jul 3rd 2004 at 3:24pm
*orph notices his very poor joke didn't go over very well* [addsig]
Posted by ReNo on Sat Jul 3rd 2004 at 11:48am
Oooh this is looking cool, interesting idea and its been carried out well by the looks of things. I particularly like the hobbit house, its the only thing I recognised instantly, but then I'm s**t on the topic of fairytales.
[addsig]
The map will include an enchanted house (only thing to be shown until release), alice and wonderland, hobbitville (LotR), Hansel and Grettel and Ali baba and the 40thieves.
Posted by $loth on Fri Jul 2nd 2004 at 10:06pm
| ? posted by Orpheus |
Speaking of fairytail, you should add this to your map, you could call it the "Liberace" area |
Hehe, i don't get it... does the piano eat people?![]()
Posted by salFPS on Fri Jul 2nd 2004 at 9:59pm
excellent design and texture work, me likey, hope the map turns out well

