Posted by Pegs on Fri May 28th 2004 at 12:45pm
i have always hated flatshade maps..... they look poor.
I would rather play on a nice detailed properly textured map.... not that i can say much, all i could do was default textures.
[addsig]
I've decided I don't like flat shading. I may retexture and light this as a regular little DM map but I havn't got the motivation atm. if anyone wants the source to do that underwater idea that Myrk posted or somthing I'll make it available.
Posted by Campaignjunkie on Sun May 16th 2004 at 7:29pm
| ? posted by ReNo |
| Its certainly not a concept I invented, nor any HL mapper invented - its a lighting model and concept that has been around for a long time. |
I meant more in the context of mapping! Bah!
*kicks ReNo out of the commitee*
I agree with Myrk, would look rather cool if you put it underwater. Also get a nice animated water caustics texture overlay and put it in certain areas! Some great potential here I think.
[addsig]
Posted by Myrk- on Sat May 15th 2004 at 10:46am
| ? posted by Campaignjunkie | ||
ReNo invented it on a whim, trying to sway people towards an architectural-Geocomp theme for the Snarkpit contest. It's not like we formed some sort of committee and researched mapping concepts. |
What?! You're not a member of the committee?!
Oh btw I reckons it would look really cool if you faked it being underwater, like have little seaweeds and an underwater sky.
[addsig]
Posted by ReNo on Fri May 14th 2004 at 1:15pm
Its a concept thats been around for ages really. Flat shading is actually a lighting model, a very simplistic one. Rather than smooth out the lighting on a face so that it can be light at one corner and dark at another as it goes into the shadow or something or whatever, the entire face is lit uniformly based on the angle between the normal vector of the face (the direction it is facing) and the direction of the light source. Here are some picture examples...
FLAT SHADED
GOURAUD SHADED
Obviously in HL mapping, you cannot have control over lighting in order to achieve this (well, you can fake it through using exceedingly high texture scales or chop values) but a similar effect be be reached by using only flat colours and not letting them be effected by lighting.
Its certainly not a concept I invented, nor any HL mapper invented - its a lighting model and concept that has been around for a long time. [addsig]
Posted by wil5on on Fri May 14th 2004 at 12:19pm
| ? posted by Campaignjunkie |
|
ReNo invented it on a whim |
Have you ever seen/heard of Buzzy Bots? Theres also a couple of flatshaded maps in sven coop I think. ReNo didnt invent it.
Your map looks far better than anything I could do... good luck with it.
[addsig]
Posted by Andrei on Fri May 14th 2004 at 8:18am
Nice, very doom like (meeeemoooorieeessss) but it would look cooler without rad.
Posted by $loth on Fri May 14th 2004 at 6:05am
| ? posted by Campaignjunkie | ||
ReNo invented it on a whim, trying to sway people towards an architectural-Geocomp theme for the Snarkpit contest. It's not like we formed some sort of committee and researched mapping concepts. |
LOL, i thought it was a widely known form of map making and i was the only one who didn't know it ![]()
Posted by Campaignjunkie on Fri May 14th 2004 at 3:52am
| ? posted by $loth |
|
I had never even hear of flatshading before the snarkpit. |
ReNo invented it on a whim, trying to sway people towards an architectural-Geocomp theme for the Snarkpit contest. It's not like we formed some sort of committee and researched mapping concepts. ![]()
Posted by Hugh on Thu May 13th 2004 at 9:19pm
Very sexy, 3rd shot reminds me of Halo.


