Prosaic


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Game: Half-Life: Deathmatch
Added Thu May 13th 2004

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A very small doodle with flat textures


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[author]
Posted by Tracer Bullet on Thu May 13th 2004 at 7:59pm

Hmm, alrighty. I guess I'll give it a try. I was considering just pitching this one.
0 starsPosted by $loth on Thu May 13th 2004 at 7:08pm

I had never even hear of flatshading before the snarkpit.

[addsig]
0 starsPosted by beer hunter on Thu May 13th 2004 at 6:39pm

Hmmm, those screenys seem ok-ish but maybe you're using too many colours ? flatshaded is not my thing so i'm prolly talking BS
0 starsPosted by ReNo on Thu May 13th 2004 at 2:36pm

I think it looks like it has potential, though the shadows do it harm. Try as the others said - make all the textures you have used emit light by putting entires in a .rad file. You could then consider doing a bit of manual shading like I did - use darker tones of the same colour to suggest shadow, and lighter tones to suggest highlights.

I think the first shot looks really nice [addsig]
0 starsPosted by Adam Hawkins on Thu May 13th 2004 at 12:32pm

Very cool looking though I think the shadows might be spoiling it a little :/ Nice selection of colours too smiley
0 starsPosted by Leperous on Thu May 13th 2004 at 9:34am

I think it's looking quite good, although you have shadows, bad!
0 starsPosted by $loth on Thu May 13th 2004 at 9:13am

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

This one looks a bit iffy, maybe its just the angle that the pic was taken at.
Nice job

[addsig]
0 starsPosted by scary_jeff on Thu May 13th 2004 at 9:08am

Not getting the hang of it?? I think it looks quite nice! Have you tried doing it like ReNos where all the textures are set to emit light (no shadows)?

[edit] why hasn't the image in sloth's post been resized? [/edit]
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