Posted by Agent Smith on Thu Jul 15th 2004 at 1:08am
The map is basically a one on one, shoot it out arena. It also plays really well with 3 players, but not anymore than that. The headstones currently there provide all the cover needed in the map.
I did try changing the ZHLT properties to opaque in a final compile I did, but ended up opting against it. All the shadows actually made the map look really messy, but not in a good way. They merged togather and many came out looking really strange. I can always change it If I need to, but it was a concious choice to leave them out. Thanks for the suggestion though.![]()
Posted by Leperous on Wed Jul 14th 2004 at 8:39pm
i.e. by using zhlt_lightflags to make them opaque to RAD (see documentation)
Posted by ReNo on Wed Jul 14th 2004 at 5:34pm
Are all those gravestones func_walls? If so, I recommend you set them as opaque, so that they cast shadows, as currently the entire playing area looks flatly lit.
[addsig]
Posted by Crackerjack on Wed Jul 14th 2004 at 12:54pm
Very interesting, maybe try adding some cover in certain areas (you could use big tomb stones and so on), Also the light_env show be more angled, I think it would give it a better effect. But this appears to be more of a one on one map if anything. [addsig]
Posted by ReNo on Fri Jul 9th 2004 at 4:28am
I agree with Skeletor - I know a lot of graveyards seem to have standardised grave stones, but I think it would be far more interesting if you put in some variation (such as cross shaped graves, different sizes, etc...). That way it would make for more interesting cover, as well as more interesting visuals.
Posted by ReNo on Fri Jul 9th 2004 at 4:28am
I agree with Skeletor - I know a lot of graveyards seem to have standardised grave stones, but I think it would be far more interesting if you put in some variation (such as cross shaped graves, different sizes, etc...). That way it would make for more interesting cover, as well as more interesting visuals.
Posted by KungFuSquirrel on Fri Jul 9th 2004 at 4:28am
Nice work!
Posted by Agent Smith on Fri Jul 9th 2004 at 4:28am
Thanks for the input guys. The downloadable version of the map above is still a beta, as I'm currently doing as was suggested, adding some variety to the headstones with different shapes and also some amusing messages. <br> <br>It'll be a little while before I'm able to make the changes as I'm nearing the end of session at uni and am up to my armpits in work. Hence the release of the almost finished beta, to give everyone something to look at until the finishing touches are made.
Thanks for the input guys. The downloadable version of the map above is still a beta, as I'm currently doing as was suggested, adding some variety to the headstones with different shapes and also some amusing messages. <br> <br>It'll be a little while before I'm able to make the changes as I'm nearing the end of session at uni and am up to my armpits in work. Hence the release of the almost finished beta, to give everyone something to look at until the finishing touches are made.
Posted by ReNo on Wed May 19th 2004 at 12:39pm
I walked past a graveyard today on my way to an exam, and was going to suggest the exact same thing
Posted by 7dk2h4md720ih on Tue May 18th 2004 at 5:51pm
A mausoleum, accessible or not would add some varity. Looks fun.

