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Game: Half-Life: Deathmatch
Added Tue May 18th 2004

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0 starsPosted by 7dk2h4md720ih on Tue May 18th 2004 at 5:48pm

Very atmospheric, actually looks like it'd be spooky to play. smiley
0 starsPosted by ReNo on Tue May 18th 2004 at 2:48pm

I can't really see much other than the floor (and yes my brightness is maxed), but what a lovely floor it is As CJ said, extremely atmospheric [addsig]
0 starsPosted by Crackerjack on Tue May 18th 2004 at 10:32am

Man, this map is really screaming atmosphere! Anyways maybe a little more detail on the side walls (a sign, a vent, what ever u feel might fit). Its looking awesome. [addsig]
[author]
Posted by Cassius on Tue May 18th 2004 at 7:49am

Screen 3 updated, and this screen will be updated as progress continues.

0 starsPosted by Gollum on Mon May 17th 2004 at 11:03pm

Stonkingly good lighting, and nice texturing to go with it. I'd leave the red light just as it is - it looks fine.
[author]
Posted by Cassius on Mon May 17th 2004 at 10:57pm

The settings are pretty standard - extra and a smooth value of 80, bounce 0. It was more an act of moving polygons to avoid the otherwise inevitable lighting seams - the broken floor is probably the best example. There are no seams on the rubble because I had to delete/shift half of it to get it to look like that I must be old fashioned.

New screens as soon as I think of another area - I'm thinking a hospital.

The map will be a Svencoop/singleplayer deal with a portion of it entered in the contest as an HLDM map.

0 starsPosted by ReNo on Mon May 17th 2004 at 2:27pm

There is only one area in which I can see to ceiling to be honest, which is extremely suprising given the high bounce value. I'd drop that to 1 or 2 if you want very dark sectors, but experimentation is bound to give you the best results. [addsig]
0 starsPosted by KungFuSquirrel on Mon May 17th 2004 at 12:37pm

I'd be interested to know what your hlrad and spotlight settings are. Very smooth lighting. I like [addsig]
0 starsPosted by Myrk- on Mon May 17th 2004 at 12:17pm

A creepy backalley and warehouse in Mianus... [addsig]
0 starsPosted by Leperous on Mon May 17th 2004 at 9:22am

Children please, lets stop the fighting and just make sweet mapping love. Looks good Cass, but what/where's it meant to be?

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