Posted by 7dk2h4md720ih on Tue May 18th 2004 at 5:48pm
Very atmospheric, actually looks like it'd be spooky to play.
Posted by ReNo on Tue May 18th 2004 at 2:48pm
I can't really see much other than the floor (and yes my brightness is maxed), but what a lovely floor it is
Posted by Crackerjack on Tue May 18th 2004 at 10:32am
Man, this map is really screaming atmosphere!
Anyways maybe a little more detail on the side walls (a sign, a vent, what ever u feel might fit). Its looking awesome.
[addsig]
Posted by Cassius on Tue May 18th 2004 at 7:49am
Screen 3 updated, and this screen will be updated as progress continues.

Posted by Gollum on Mon May 17th 2004 at 11:03pm
Stonkingly good lighting, and nice texturing to go with it. I'd leave the red light just as it is - it looks fine.
Posted by Cassius on Mon May 17th 2004 at 10:57pm
The settings are pretty standard - extra and a smooth value of 80, bounce 0. It was more an act of moving polygons to avoid the otherwise inevitable lighting seams - the broken floor is probably the best example. There are no seams on the rubble because I had to delete/shift half of it to get it to look like that
I must be old fashioned.
New screens as soon as I think of another area - I'm thinking a hospital.
The map will be a Svencoop/singleplayer deal with a portion of it entered in the contest as an HLDM map.
Posted by ReNo on Mon May 17th 2004 at 2:27pm
There is only one area in which I can see to ceiling to be honest, which is extremely suprising given the high bounce value. I'd drop that to 1 or 2 if you want very dark sectors, but experimentation is bound to give you the best results. [addsig]
Posted by KungFuSquirrel on Mon May 17th 2004 at 12:37pm
I'd be interested to know what your hlrad and spotlight settings are. Very smooth lighting. I like
Posted by Myrk- on Mon May 17th 2004 at 12:17pm
A creepy backalley and warehouse in Mianus...
Posted by Leperous on Mon May 17th 2004 at 9:22am
Children please, lets stop the fighting and just make sweet mapping love. Looks good Cass, but what/where's it meant to be?

