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Game: Half-Life: Deathmatch
Added Tue May 18th 2004

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This map has a discussion topic which can be visited here

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0 starsPosted by Tracer Bullet on Mon May 17th 2004 at 6:36am

? posted by ReNo
This is stupid cass, why would you let one thread force you off the forums? You know fine well nobody wants you gone.

Agreed. I don't know (never read the thread) what pissed you off though so I guess it isn't fair for me to comment.

As for the map, It looks freaking awsome. The lighting is the first thing I noticed. When the scene has such great atmosphere I have trouble coming up with any crticisims.

[author]
Posted by Cassius on Mon May 17th 2004 at 6:35am

Watch your tongue Dietz, or I'll be forced to unleash some blistering jokes about your mother.

[EDIT] Silly me, I just realized I was compiling with -bounce 8 on. [/EDIT]

0 starsPosted by Dietz on Mon May 17th 2004 at 6:22am

My God, what have you guys done?! Someone call the drama police.

0 starsPosted by Gorbachev on Mon May 17th 2004 at 4:26am

Brrrraaaainsss....
0 starsPosted by Crono on Mon May 17th 2004 at 3:56am

I didn't mean my comment as an insult to Cass's brush work. Just that the textures help the overall atmosphere.

The lighting. I forgot to comment on that, didn't I?

Looking at the screens some more, I think the lighting against the ceiling should be darker. Whenever I think of a dark hallway with hanging lamps, I always imagine not being able to see the ceiling.

You could create a wood to black gradient texture for the beam to ceiling areas, and then texture the ceiling (such as in shot three) with black. It might give a very 'eerie' effect. [addsig]
0 starsPosted by ReNo on Mon May 17th 2004 at 3:41am

This is stupid cass, why would you let one thread force you off the forums? You know fine well nobody wants you gone.

Anyway, back on topic, the map looks nice - as the others have said the textures look great and the lighting is working very well too. The only thing I really noticed to criticise - the wall on the left looks really blurry compared to the rest of the sharp textures and it looks a bit out of place. When you can only find one such lame criticism to natter about, you know that your on to a good thing

Good luck with the map, and I hope you change your mind about avoiding the forums. [addsig]
[author]
Posted by Cassius on Mon May 17th 2004 at 3:25am

Swinging I didn't know my shots were so good you'd forget what engine I was working with!

And Crono, this map is really a test to see how powerful lighting can be - and I'd like to believe it's pretty powerful here. The textures are by Mikezilla and Blazeer; and if you know these two guys, they are not only two of the best texture artists I've ever seen (well... maybe not Blaz) but they make clean textures, so I took the liberty of dirtying them up.

In case you were wondering, which you weren't, I'm going to post solely in this thread - maybe in the rest of the maps forum, but never in general again. And yes, pink is my favorite color.

0 starsPosted by Myrk- on Mon May 17th 2004 at 1:37am

? posted by Crono
Its maps like this that show how important good textures are. Without them this map would still look good, but no where near as impressive.

I personally would take that as an insult

I think the textures are really good, but the map needs something more, maybe some swinging lights or flickering ones or some pipes or cables, just something to make the hallways a tad more interesting- even a bloody death threat or poster on the wall.

[addsig]
0 starsPosted by Skeletor on Mon May 17th 2004 at 1:14am

Pink is Cass's favorite color. [addsig]
0 starsPosted by Crackerjack on Mon May 17th 2004 at 12:53am

The atmosphere is quite nice, architecture is though, weak in areas. What I can see from these shots are that you know how to create a creepy atmosphere in small, compact hallways. Try to go for more open areas, once the map is further in development. I also think the bright red light.. is way to pink and way to bright.. tone both down a tad.

Good luckl

[addsig]
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