Posted by Crono on Sun May 16th 2004 at 7:39pm
Damn.
Its maps like this that show how important good textures are. Without them this map would still look good, but no where near as impressive.
I think what CJ and Gorb noted before are the only minor gripes about the way this looks so far. [addsig]
Posted by $loth on Sun May 16th 2004 at 7:05pm
these two i agree with:
| ? quote: |
| - That fence texture around the red-colored vent seems to be a bit overscaled. I think something more around the size of chain-link might work better. |
| ? quote: |
| The door in the first shot looks like it needs a frame of some sort. |
and yea if there were some chains or wires hanging from the ceiling, it would get a $loth rating of 10/10
Posted by Gorbachev on Sun May 16th 2004 at 6:59pm
The door in the first shot looks like it needs a frame of some sort. [addsig]
Posted by Campaignjunkie on Sun May 16th 2004 at 6:56pm
Oooh, I like how you're faking the hanging lamps. Didn't even realize they were just little hovering circles until I looked a bit closer. Just a few nit-picks:
- That fence texture around the red-colored vent seems to be a bit overscaled. I think something more around the size of chain-link might work better.
- Window texture in 2nd shot looks way too over-scaled compared to the other windows.
- Ceiling seems kind of boring, but I suppose you don't want people to focus on the ceiling in the first place. I still recommend having wires or chains or something hanging down though.
[addsig]
Posted by Captain P on Sun May 16th 2004 at 6:50pm
Looks very good. Real creepy atmosphere, I can almost smell those zombies around the corner... hey, wait, what was that sound behind me?
Very nice textures bytheway...
[addsig]
Posted by The_6th_monkey on Sun May 16th 2004 at 2:35pm
please make this a svencoop map with actual zombies

