Posted by parakeet on Fri May 28th 2004 at 2:52am
Its great but with HLCC you can compile new wad files other than Halflife.wad that more fit the forest environment
Posted by omegaslayer on Thu May 27th 2004 at 11:46pm
Ya once you get over that lighting problem (saw it it Editing board) then the map will look great (reminds me a little of MGS3), as for a suggestion, make the ground more "realistic" by adding climbs and ditches, and maybe even hills.
Posted by 7dk2h4md720ih on Thu May 27th 2004 at 6:53pm
Heh no problem, good luck getting it sorted and don't forget to use the database for your editing problems!
Posted by 7dk2h4md720ih on Thu May 27th 2004 at 6:38pm
You're getting the memory allocation error because you have leaf portals seeing into leafs. Fix those and all will be well.
Posted by Ronin on Thu May 27th 2004 at 6:32pm
Thanks for the input guys, one thing though...the lighting...well RAD wont run. I keep getting a memorie allocation error so my lighting is really bright, b/c RAD wont run. In the first version the lighting worked really well. And i will see what i can do about the textures. Thanks for the input guys!
Thanks for the input guys, one thing though...the lighting...well RAD wont run. I keep getting a memorie allocation error so my lighting is really bright, b/c RAD wont run. In the first version the lighting worked really well. And i will see what i can do about the textures. Thanks for the input guys!
Posted by Leperous on Thu May 27th 2004 at 3:49pm
Align some of those textures to world too, and don't make cliffs out of grass either.
Posted by ReNo on Thu May 27th 2004 at 1:27pm
| ? quote: |
| AAAAAAAAHHHHHHHHH!!!!!!!!!11111oneoeneoeneon2!@jrhbgdfg |
Other than that, everyone has given great feedback here, lighting is probably your biggest downfall here. I particularly agree with Myrk, a forest is one of the hardest themes to pull off in HL, and so its a bad idea to try one when your not that experienced in mapping. I'd suggest scrapping this and picking an easier theme to work with, but if you plan on persevering with this ones, lighting is definately the place to start for improving it. [addsig]
Posted by Myrk- on Thu May 27th 2004 at 11:48am
Try and get some tree prefabs or construct some similar ones to other maps... I would usually advise against making forest maps when your still reasonably new to HL editing- creating realistic natural terrain with HL is hard work.
Also try and spink up that waterfall area, could become really good.
[addsig]
