de_plaka


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unrated
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3419 views
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Game: Counter Strike
Added Sun May 30th 2004

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This map has a discussion topic which can be visited here

winner of the ztk map contest smiley


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0 starsPosted by $loth on Sun May 30th 2004 at 8:19pm

Nice looking map, very detailed, and gd job on keeping the r_speeds down!

wow, this quick reply thing is quite gd!
0 starsPosted by Myrk- on Sun May 30th 2004 at 8:13pm

Yer you can't post a map in the mapping forum unless its in your profile, bit crap really.
0 starsPosted by ReNo on Sun May 30th 2004 at 4:11pm

Wow that is a nice low figure, good job The form not showing up in Mozilla is a javascript problem I think. If you turn off javascript posting in your preferences here, then you will get the normal form and it will show up just fine. You post your map in your profile here, which is worth doing if you plan on using the site much. Click the control panel link at the top right of any page and all will become clear
0 starsPosted by Gollum on Sun May 30th 2004 at 3:33pm

400 is excellent - well done!
0 starsPosted by Gwil on Sun May 30th 2004 at 2:54pm

? posted by Pericolos0
alright thanks for the comments. I know the architecture sucks and would have worked on that if it wern't for the deadline . It's the first town map i ever made and i'm now practicing to get better at modelling some nice architecture. oh yea sorry if i insulted the webcoder here but its becos myrk asked me to post this map here and i couldnt because there was no form so i had to go to IE and post it there and that wouldnt work to because i had to submit my map first and didnt know where to do that so i didnt really care about posting it here anymore. But then myrk said i shud just post it at general and he'd move it then

I wouldn't worry about it, it's not a big issue I just mentioned so you know for the future, if you decide to stay as a long term member Everyone is welcome here

You didn't insult the webcoder, we just clarified that he does try his hardest to make sure the site works in IE/Mozilla/Opera etc...

Take my comments with a pinch of salt, they were only light-hearted

P.S. Myrk- is a big mong *beats him with a thorny stick*

[addsig]
[author]
Posted by Pericolos0 on Sun May 30th 2004 at 2:41pm

? quote:
Looks really nice What are the r_speeds like?
they average about 400. I kept it this low becos i wanted it to be the kind of fast fps clan map. It was good practice to get the detail out of the textures tho
[author]
Posted by Pericolos0 on Sun May 30th 2004 at 2:39pm

alright thanks for the comments. I know the architecture sucks and would have worked on that if it wern't for the deadline . It's the first town map i ever made and i'm now practicing to get better at modelling some nice architecture.

oh yea sorry if i insulted the webcoder here but its becos myrk asked me to post this map here and i couldnt because there was no form so i had to go to IE and post it there and that wouldnt work to because i had to submit my map first and didnt know where to do that so i didnt really care about posting it here anymore. But then myrk said i shud just post it at general and he'd move it then
0 starsPosted by Gollum on Sun May 30th 2004 at 2:32pm

Looks really nice What are the r_speeds like?
0 starsPosted by ReNo on Sun May 30th 2004 at 2:28pm

Eeek, its not linked up to a map in his profile...insanity!

Looking at the screenshots again, there are definately areas which could have used work, but I appreciate you were working to a deadline. The harbour is the primary area of concern - the wharfs are extremely boring and unrealistic. How did you do the sea? Is it a skybox, or is a a hugely stretched texture to suggest the scale? Or is it some crazy combination It looks good in the screenshots, but if its a skybox it would look wierd as it wouldn't move as you move

Another issue is that the map looks good but I think thats mostly due to the textures. Thats not a bad thing, especially considering you made them yourself, but I do feel its rather bland architecturally in parts. Most buildings for instance are just nicely textured boxes.

/me reminds self this is the HL engine, and thats to be expected in a town map

EDIT: My new lines still aren't actually coming out as new lines! I'd best shimmy over to the suggestions and bugs thread. [addsig]
0 starsPosted by Cassius on Sun May 30th 2004 at 2:22pm

That's quite a way to make an introduction...

The map, I think, was not planned out very well. For every little part that's very crisp and good looking, you have some hugely overscaled texture or lighting error right next to it. I remember seeing the arched walkway for the first time, and thinking wow... it looked so good after flying through a bunch of totally square buildings.

The sea transition is very, very good, except for the graininess of the texture.

I gotta ask, though, did they really deliver on the 200 dollars?

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