Posted by LAzerMANiac on Fri Jun 11th 2004 at 7:41pm
This is a a discussion topic for the map "FragYard" by LAzerMANiac which can be found here
Map description:
This is my first actually released map.
I made this map for the [DAWG] clan I proudly belong to. It's a teamplay map that has a decent level of detail. This is a map that consists of two similar bunkers. Very simple layout, quite dark, plenty of sniping opportunities. Also, a Crossfire-style doomsday device is icluded. There are rocket launchers on top of both bunkers, only usable by that buker's team (unless it's deathmatch) R_speeds can get into the 1600s but that is my crappy 400Mhz software-rendering. This map is supposed to be dark, in case you want to sneak around and score a few crowbar kills. Coming up next is my Crowbar Arena map, also made for [DAWG].
Map screenshots:
Screenshots for: FragYard
This is a a discussion topic for the map "FragYard" by LAzerMANiac which can be found here
Map description:
This is my first actually released map.
I made this map for the [DAWG] clan I proudly belong to. It's a teamplay map that has a decent level of detail. This is a map that consists of two similar bunkers. Very simple layout, quite dark, plenty of sniping opportunities. Also, a Crossfire-style doomsday device is icluded. There are rocket launchers on top of both bunkers, only usable by that buker's team (unless it's deathmatch) R_speeds can get into the 1600s but that is my crappy 400Mhz software-rendering. This map is supposed to be dark, in case you want to sneak around and score a few crowbar kills. Coming up next is my Crowbar Arena map, also made for [DAWG].
Map screenshots:
Screenshots for: FragYard
Posted by Crono on Thu Jun 3rd 2004 at 8:13am
Its not too bad. <br> <br>4 Gripes: <br> <br>Gripe #1: <br> <br>Too dark! Usually I'm wondering what people are whining about with some of the other maps that float around here in regard to the light level. But this map is seriously dark, I mean you can see ... it just takes some time to adjust. <br> <br>Gripe #2: <br> <br>There is nothingness behind the fences. and you can go behind them ... right up against the skybox. <br> <br>Gripe #3: <br> <br>I don't know if you meant to do this, but you can get on top of some of the lamp posts. <br> <br>if there was a little less gravity you could have a great game of lamp jumping ... <br> <br>Gripe #4: <br> <br>Grates over the back enterance to the bases health is a bit high. <br> <br>Otherwise, it's pretty cool. I think the terrain and rocks could look a bit better with some more time. <br> <br>Haven't played it with other people yet ... But as it stands (if I were rating this based on looks) I'd give you a 3 or 3.5 at best. <br>Map seems about average. <br> <br>good job, though.
Posted by 7dk2h4md720ih on Wed Jun 2nd 2004 at 7:45pm
Post some screens bud so we can see what we're downloading.

