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Game: Counter Strike
Added Thu Jan 1st 1970

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This map has a discussion topic which can be visited here

A sort of jungle-esque sort of thing... Has a concrete base that I'm going to remake, because this originally started out as a DM map. The concrete part leads to too much DM feel, but the outdoor area will pretty much remain the same (I'll add more detail later). Any comments would be great. Also, I'm still not sure what this will be (de, cs, whatever). I'm leaning towards de...


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0 starsPosted by haymaker on Tue Mar 3rd 2009 at 8:38pm

Short answer is no, do not just run fast vis, that is good for checking lighting only.

Fast Vis= basic vis calculating loaded from .prt file, will result in finished lighting but a very poorly optimized map. If your compile is choking, it's likely that it's stuck on the PortalFlow process of Normal vis, which means you have some work to do. Normally this means that you have too many little brushes set to world and not func_detail.

It all boils down to reading and understanding this:

http://www.student.ru.nl/rvanhoorn/optimization.php

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