Posted by $loth on Mon Aug 2nd 2004 at 7:26am
Do you guys think that the rotating stairs are OTT? [addsig]
Do you guys think that the rotating stairs are OTT? [addsig]
Posted by $loth on Mon Aug 2nd 2004 at 6:05am
Thanks for the comments guy's, i'll do some work on it today and change those things. [addsig]
Thanks for the comments guy's, i'll do some work on it today and change those things. [addsig]
Posted by 7dk2h4md720ih on Sun Aug 1st 2004 at 11:50pm
The area with the fountain looks very square and boring. Vary the height of the roofs and set up a light_environment so it casts some nice shadows and also brightens the area up a bit.
Some more suitable lighting would improve the dungeon too.
Posted by Skeletor on Sun Aug 1st 2004 at 9:12pm
Looks good, but as I commented early on in the map profile, I don't think the light in that hall would stream in through the windows on both sides of the room.
[addsig]
Posted by Ferret on Sun Aug 1st 2004 at 8:01pm
pretty cool! I'd suggest more ceiling depth cause its kinda flat and vary your lighting a little bit by adding highlights. Its too murky atm. Swell job!
Posted by Zevensoft on Thu Jul 15th 2004 at 4:32pm
Sound of the outside scenes need to be a lot brighter. But nice progress
Posted by $loth on Tue Jun 22nd 2004 at 7:39am
Thanks for the reply Jfry! The fountain atm has gone, because i am rebuilding that area, i'll look into making the fireplace cast some light,i didn't see that :S The floating candles are part of the map as they are in the movie, and the reason the whole level is in a sky box is because i will do the sky box last because i am adding in more areas. Thanks for the help
Thanks for the reply Jfry! The fountain atm has gone, because i am rebuilding that area, i'll look into making the fireplace cast some light,i didn't see that :S The floating candles are part of the map as they are in the movie, and the reason the whole level is in a sky box is because i will do the sky box last because i am adding in more areas. Thanks for the help
Posted by JFry on Tue Jun 22nd 2004 at 7:35am
Its looking good so far. Nice atmosphere all around and the connectivity is very good. If the entire thing ends up looking like the dining hall then it should be a very good map. I did find a couple wierd things tho... The water in the fountain has some very high waves. The fireplace is casting no light, right next to some torches on the wall which do cast light. The windows in the room with the floating candles look kinda odd(not to mention the floating candles!). I'd get rid of them or at least replace them with a different window texture. Also I'm assuming you have a leak since the whole level was in a skybox. If you haven't already fixed it I'd be happy to have a stab at it.
Posted by beer hunter on Sun Jun 20th 2004 at 4:49pm
Come on, update those screenys ! i wanna see the new windows
Posted by $loth on Wed Jun 16th 2004 at 7:54pm
Soz for the long wait guys, i ws planning on updating today but i got some new fans for my case and i was overclocking a now a file in windows is corrupt, but no fear! ill probably have them tomoro! <br>[edit] found some lying around,the courtyard is nexct to the hall but will be moved because of r_speeds, the dark room with the fire is partly done.
Soz for the long wait guys, i ws planning on updating today but i got some new fans for my case and i was overclocking a now a file in windows is corrupt, but no fear! ill probably have them tomoro! <br>[edit] found some lying around,the courtyard is nexct to the hall but will be moved because of r_speeds, the dark room with the fire is partly done.


