Posted by xconspirisist on Wed Jun 9th 2004 at 11:38pm
True, sorry, its getting out of hand now, with all these errors. Expect to see some nice screenies soon, though.
True, sorry, its getting out of hand now, with all these errors. Expect to see some nice screenies soon, though.
Posted by 7dk2h4md720ih on Wed Jun 9th 2004 at 3:28pm
It lists which .wads are used in the compile log. The editing forums are there for a reason, and so is the answer database.
Posted by xconspirisist on Wed Jun 9th 2004 at 1:46pm
Okey. Looks like I have gotten rid of that xco.wad error, yet the game still completly freezes when loading the map. I'll pop over to the troubleshooting section now...
Is there a way to find out which wad's are in use in my map ? I have rather a lot of texture work done now, and rather a lot of wad's, too.
Okey. Looks like I have gotten rid of that xco.wad error, yet the game still completly freezes when loading the map. I'll pop over to the troubleshooting section now...
Is there a way to find out which wad's are in use in my map ? I have rather a lot of texture work done now, and rather a lot of wad's, too.
Posted by Forceflow on Wed Jun 9th 2004 at 1:44pm
if you do need to include more than 8 wad's, use wally to merge some.
Posted by KingNic on Wed Jun 9th 2004 at 1:10pm
Make sure that you only add the wads that you know you need - htere's several wads such as cached.wad which aren't proper texture wads.
Also make sure that you aren't adding more than 8 wads. More than 8 wads is known to cause some problems on some computers so it's best to rule that out.
[addsig]
Posted by xconspirisist on Wed Jun 9th 2004 at 1:08pm
It would crash the game. Its not expecting the error, because the wad has been found. I would of thought.
I cant see all the names of the wads, as the paths are too big, and the listbox is not wide enough. I'll try removing them all, and re-adding them.
It would crash the game. Its not expecting the error, because the wad has been found. I would of thought.
I cant see all the names of the wads, as the paths are too big, and the listbox is not wide enough. I'll try removing them all, and re-adding them.
Posted by KingNic on Wed Jun 9th 2004 at 2:35am
Which wads do you have specified in Teh Hammre? [addsig]
Posted by wil5on on Wed Jun 9th 2004 at 1:51am
That wouldnt kill the game like that.
This is really weird... hmm... Sorry, I've got no idea.
[addsig]
Posted by xconspirisist on Tue Jun 8th 2004 at 3:16pm
Sure. The thread just carried on though, so I thought I may aswell try and resist the spam.
I tried making a copy of one of my existing wads proir to this post. The game just completly frooze, and died. I would assume it got confused, finding the wad without the texture it expects.
Sure. The thread just carried on though, so I thought I may aswell try and resist the spam.
I tried making a copy of one of my existing wads proir to this post. The game just completly frooze, and died. I would assume it got confused, finding the wad without the texture it expects.
Posted by 7dk2h4md720ih on Tue Jun 8th 2004 at 3:14pm
Make a copy of one of your existing .wads and rename it to xco.wad.
The editing forum is the ideal place for all your editing questions.


