Reno: I'll try to add detail above, but if I stand back a bit and look slightly to my left I can get 700+ w_poly's. yay for prefabs ![]()
CJ: Good idea about the rubble, I had forgotten all about dod textures.
crackerjack: I thought it was too blue myself, but people earlier didn't like the less-blue skylighting
A_S: I'm not sure exactly what its supposed to be, which is why I decided destroying part of it was a good idea...
As for all your lighting comments, is it really too dark, or is the skylight just too blue? Or both? It is dark, for sure, but some of that darkness is because I'm using a dark gray ceiling and a dark blue flooring, along with a dark gray wall. Maybe retexturing is in order 
Posted by 7dk2h4md720ih on Wed Jul 28th 2004 at 1:09pm
Hehe, 'crumble'
Posted by Crackerjack on Wed Jul 28th 2004 at 1:02pm
Yeah this is really dark.. and your using a bit to much blue. And I agree with CJunkies and ReNo's comments. [addsig]
Posted by Campaignjunkie on Wed Jul 28th 2004 at 9:51am
Too dark to see much. Wasn't Xen brighter? Agree with more structures. Plus, get a new rubble + crumble texture (Half-Life's crumble texture is so low-res and bleh) There should be plenty of surplus from Day of Defeat and such if you look hard enough. Looks like it's shaping up though.
[addsig]
Posted by ReNo on Wed Jul 28th 2004 at 9:46am
That new area needs another colour of light in there to provide contrast, and make it playable in allowing you to see things
Here's a new area:
I think I ruined the lighting by making it all too bright, so I'm going to try and get a last beta up later today so people can comment on it before I make the final push to get this thing finished.
Posted by JFry on Thu Jul 22nd 2004 at 7:42am
I agree it would look better a bit brighter but just a bit. And I think that skybox fits well.
yeah, it is a little dark on the inside. back to work i guess
Posted by ReNo on Wed Jul 21st 2004 at 11:18am
Both shots have pretty cool lighting but it all seems to be accent lighting - there seems to be no functional lighting. Overall I think its too dark in those shots, the variation of colour is good and it works with the architecture quite nicely, but the rooms just don't seem lit up enough.
[addsig]JFry, here's a belated thank you for your comments ![]()
hopefully the lighting looks good, since i spent the last two days working solely upon it...

