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8566 views
1914 downloads
Game: Half-Life: Deathmatch
Added Tue Aug 10th 2004
Updated Wed Mar 24th 2010

Map Description

This map has a discussion topic which can be visited here

STORY:

The human invasion of Xen went all according to plan. The Nihilanth is dead, thanks to Gordon Freeman, and the Xen forces are in disarray. In order to control the border world the military built multiple bases in strategic locations and began hunting down the remnants of the Xenian forces. The G-Man, with both Xen and Freeman in his control, is confident that he has accomplished his mission.



That is, until contact with one of the bases was lost. Recon teams were sent in, but none returned. Now you've been sent in to see what has caused this mess. Hope you have better luck than those who entered before you...



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This is my competition entry. I know it's got some problems, but I wanted to enter anyways :P. Depending on people's reactions to it I may fix up any problems and redo the lighting.


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Discussion
[author]
Posted by Yak_Fighter on Tue Jul 13th 2004 at 10:14pm

s**t! I can't upload a file that size from home... don't bother downloading the map.
0 starsPosted by 7dk2h4md720ih on Tue Jul 13th 2004 at 10:13pm

Upload the .wad too, Jerk.
[author]
Posted by Yak_Fighter on Tue Jul 13th 2004 at 10:04pm

I had to go to the library to upload other stuff, so I decided to upload this as well.

http://yak_fighter.tripod.com/reclamation_beta7.zip

Any comments are appreciated, especially about the lighting (is it too dark?) and the connectivity (is there too much?)

0 starsPosted by Crackerjack on Fri Jul 9th 2004 at 1:11pm

well damn, all you needed was the Shaderlab textures to get this map rolling. Its looks tons better now. But i can deff see your using ur NS style in this map. Keep it up. [addsig]
[author]
Posted by Yak_Fighter on Fri Jul 9th 2004 at 9:46am

JFry: Yeah, that texture looks off because it's been scaled up. Too bad I don't remember how I created that texture... I'll try to find a replacement.

Myrk-: I have no idea why it looks like that. I just used the alien2 sky from HL. I really like the color of that sky, but it looks so bad at my resolution...

Here's a picture for no real reason:

It looks like a goddamned rainbow. Oh well.

0 starsPosted by Myrk- on Tue Jul 6th 2004 at 8:09pm

Whats going on with your sky? Looks a bit like Aliens [vs Predator] (the film or game) style architecture, I really like the outside bits. [addsig]
0 starsPosted by JFry on Tue Jul 6th 2004 at 10:21am

looks interesting... makes me think of a blend between nightwatch architecture with natural selection style lighting. The textures seem kinda off to me tho. Particularly the one on the wall between the 2 staircases sticks out pretty bad. I'd say this version of the map definately has the most ambiance already. Hope your ADD doesn't kick in before you finish it.

[author]
Posted by Yak_Fighter on Tue Jul 6th 2004 at 8:51am

This is build 4 beta 5. I think I can safely say this version won't be thrown out . Sorry about wasting everyone's time with the first 3 builds... I promise it won't happen again. All of these pictures are work in progress, but these areas but are mostly finished construction-wise. So far the r_speeds don't go above 750, and that's only in corners of hallways where you can see two or more areas at once. The wad used is a mix of majestic12, than_industrial, and meatpak textures that I mashed together and edited for an old (and abandoned) dm map.

EDIT: Orph, I'll try to get those old maps up for you to download. Not only did I find the wad I'm now using, but I also found a rather large dm map that I almost finished. Fun

0 starsPosted by Orpheus on Thu Jun 24th 2004 at 2:27pm

? posted by Yak_Fighter

Orph: I'll see what I can whip up,

do so..... please.

[addsig]
0 starsPosted by wil5on on Thu Jun 24th 2004 at 12:58pm

They mostly come out at night... mostly... [addsig]
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