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unrated
unrated
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8567 views
1914 downloads
Game: Half-Life: Deathmatch
Added Tue Aug 10th 2004
Updated Wed Mar 24th 2010

Map Description

This map has a discussion topic which can be visited here

STORY:

The human invasion of Xen went all according to plan. The Nihilanth is dead, thanks to Gordon Freeman, and the Xen forces are in disarray. In order to control the border world the military built multiple bases in strategic locations and began hunting down the remnants of the Xenian forces. The G-Man, with both Xen and Freeman in his control, is confident that he has accomplished his mission.



That is, until contact with one of the bases was lost. Recon teams were sent in, but none returned. Now you've been sent in to see what has caused this mess. Hope you have better luck than those who entered before you...



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This is my competition entry. I know it's got some problems, but I wanted to enter anyways :P. Depending on people's reactions to it I may fix up any problems and redo the lighting.


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Discussion
0 starsPosted by ReNo on Thu Jun 24th 2004 at 10:17am

LOL I don't actually remember that line from Aliens, but then its been a long while since I've seen it. Considering I was just getting Yuna to master the Lady Luck dressphere though, I've heard that very quote in FFX-2 about five times every half hour [addsig]
[author]
Posted by Yak_Fighter on Thu Jun 24th 2004 at 7:51am

Orph: I'll see what I can whip up, but there's a good reason I have a lot of failed maps .

ReNo: The day anyone can confuse an Aliens quote with a Final Fantasy game is a dark day indeed. and yes, I don't like starting over so much, but I think its a reaction to avoid wasting time with maps that no matter how much I work on won't be good. It's never fun to dump maps that you've nearly completed because they aren't working, and believe me, there are a lot of em. I can think of like 6 TFC maps off the top of my head that were nearly finished but abandoned. Actually there was one I really liked but could never figure out the entities for... oh well my loss

0 starsPosted by ReNo on Wed Jun 23rd 2004 at 1:30pm

? posted by Yak_Fighter

Game over man, game over!

FFX-2 fan are you Yak? Ah the Lady Luck dressphere, who needs anything else!

Anyway I hate how you keep restarting your maps and taking them in extremely different directions, but both the old and the new are/were looking interesting, and I look forward to seeing the new on in action.

[addsig]
0 starsPosted by Orpheus on Wed Jun 23rd 2004 at 11:14am

yak, send me all your failed .rmf's

i wanna see if they can be salvaged/rearranged to something useful.

no one will see anything but me without your approval.. but i wanna see if you are being to harsh on yourself needlessly.

[addsig]
[author]
Posted by Yak_Fighter on Wed Jun 23rd 2004 at 8:58am

Well, ya'll should be happy to know that I've restarted this map from scratch, throwing out everything I've made. It looks better, but I'm not going to bother showing it right now because I have a feeling I'll be throwing this one out too. It's all hallways yet again, and I fear that trying to map for ns has screwed me up.

[EDIT] Alright, I changed my mind. Here are some pictures:

And here's a bonus shot of an unfinished area:

Game over man, game over!

0 starsPosted by 7dk2h4md720ih on Sat Jun 19th 2004 at 12:28am

I'll have a proper run through in a couple of days bud.
0 starsPosted by Campaignjunkie on Fri Jun 18th 2004 at 7:48pm

It looks good, and the general problems have already been mentioned by Gwil (more detail at eye-level, light too monotone). I haven't downloaded the map yet, so all of this feedback might be wrong/misdirected, but...

What bugs me the most is that you don't have anything particularly "unique" or large setpieces/whatever in the map yet. The screens suggest the map is a bunch of hallways. So, all of these hallways draw the eye to the end of the hallway - but there's nothing there. I would focus more on "large rooms" as a whole: giant reactors, giant Xen spires, just anything! I'm not sure if I made sense, so um I'll check on this map again and hopefully make more sense. Anyway though, some very solid work.

(Oh, and might consider scaling down some of the wall textures in the APC screenshot - looking quite blurry even when the player is semi-far away)

[addsig]
0 starsPosted by Gwil on Fri Jun 18th 2004 at 6:31pm

The map is ok Yak, it just lacks "pizazz" more than anything else - you have interesting architecture, but the ideas all look a bit samey and stale.

What I mean is when you add variation or kinks, it's always near the top toward the roof/ceiling and usually, without sounding harsh, it's just a slanted brush (on say a support fixture). Bring the detail down to eye level a bit more, and give it some variation!

The lights... were boring - get some variation on their height off the ground as well, it all feels too uniform and grey. The monotone nature of the light colouring doesn't help either TBH. Spice is needed!

And definately, get some of the more Xen infestation around the place! Natural Selection has good examples, despite stealing the idea from Half-Life initially who in turn stole it from Aliens But yeah, it looks funky!


[addsig]
0 starsPosted by Orpheus on Fri Jun 18th 2004 at 1:20pm

yak, if anyone beats themselves up more than i do about their own maps.. it has to be you :/

i am extremely busy ATM, but i will try to look at it today/tonight.. along with TB's and Gorby's assuming gorby has a new zip

[addsig]
0 starsPosted by scary_jeff on Fri Jun 18th 2004 at 11:37am

? quote:
Make the APC a func_door_rotating and trigger it at the start of the level


That's such a simple but great idea! I can't believe I never heard of it before.
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