Posted by ReNo on Thu Jun 24th 2004 at 10:17am
LOL I don't actually remember that line from Aliens, but then its been a long while since I've seen it. Considering I was just getting Yuna to master the Lady Luck dressphere though, I've heard that very quote in FFX-2 about five times every half hour
Orph: I'll see what I can whip up, but there's a good reason I have a lot of failed maps
.
ReNo: The day anyone can confuse an Aliens quote with a Final Fantasy game is a dark day indeed.
and yes, I don't like starting over so much, but I think its a reaction to avoid wasting time with maps that no matter how much I work on won't be good. It's never fun to dump maps that you've nearly completed because they aren't working, and believe me, there are a lot of em. I can think of like 6 TFC maps off the top of my head that were nearly finished but abandoned. Actually there was one I really liked but could never figure out the entities for... oh well my loss ![]()
Posted by ReNo on Wed Jun 23rd 2004 at 1:30pm
| ? posted by Yak_Fighter |
|
Game over man, game over! |
FFX-2 fan are you Yak?
Ah the Lady Luck dressphere, who needs anything else!
Anyway I hate how you keep restarting your maps and taking them in extremely different directions, but both the old and the new are/were looking interesting, and I look forward to seeing the new on in action.
[addsig]
Posted by Orpheus on Wed Jun 23rd 2004 at 11:14am
yak, send me all your failed .rmf's
i wanna see if they can be salvaged/rearranged to something useful.
no one will see anything but me without your approval.. but i wanna see if you are being to harsh on yourself needlessly.
[addsig]Well, ya'll should be happy to know that I've restarted this map from scratch, throwing out everything I've made. It looks better, but I'm not going to bother showing it right now because I have a feeling I'll be throwing this one out too. It's all hallways yet again, and I fear that trying to map for ns has screwed me up.
[EDIT] Alright, I changed my mind. Here are some pictures:
And here's a bonus shot of an unfinished area:
Game over man, game over!
Posted by 7dk2h4md720ih on Sat Jun 19th 2004 at 12:28am
I'll have a proper run through in a couple of days bud.
Posted by Campaignjunkie on Fri Jun 18th 2004 at 7:48pm
It looks good, and the general problems have already been mentioned by Gwil (more detail at eye-level, light too monotone). I haven't downloaded the map yet, so all of this feedback might be wrong/misdirected, but...
What bugs me the most is that you don't have anything particularly "unique" or large setpieces/whatever in the map yet. The screens suggest the map is a bunch of hallways. So, all of these hallways draw the eye to the end of the hallway - but there's nothing there. I would focus more on "large rooms" as a whole: giant reactors, giant Xen spires, just anything! I'm not sure if I made sense, so um I'll check on this map again and hopefully make more sense. Anyway though, some very solid work. ![]()
(Oh, and might consider scaling down some of the wall textures in the APC screenshot - looking quite blurry even when the player is semi-far away)
[addsig]
Posted by Gwil on Fri Jun 18th 2004 at 6:31pm
The map is ok Yak, it just lacks "pizazz" more than anything else - you have interesting architecture, but the ideas all look a bit samey and stale.
What I mean is when you add variation or kinks, it's always near the top toward the roof/ceiling and usually, without sounding harsh, it's just a slanted brush (on say a support fixture). Bring the detail down to eye level a bit more, and give it some variation!
The lights... were boring - get some variation on their height off the ground as well, it all feels too uniform and grey. The monotone nature of the light colouring doesn't help either TBH. Spice is needed!
And definately, get some of the more Xen infestation around the place! Natural Selection has good examples, despite stealing the idea from Half-Life initially who in turn stole it from Aliens
[addsig]
Posted by Orpheus on Fri Jun 18th 2004 at 1:20pm
yak, if anyone beats themselves up more than i do about their own maps.. it has to be you :/
i am extremely busy ATM, but i will try to look at it today/tonight.. along with TB's and Gorby's assuming gorby has a new zip
[addsig]
Posted by scary_jeff on Fri Jun 18th 2004 at 11:37am
| ? quote: |
| Make the APC a func_door_rotating and trigger it at the start of the level |
That's such a simple but great idea! I can't believe I never heard of it before.

