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Game: Half-Life: Deathmatch
Added Tue Jun 15th 2004

Map Description

This map has a discussion topic which can be visited here

This map is also done for the [DAWG] clan. As the name suggests, this is a crowbar-only map. The players are stripped of their weapons as they spawn. Now, to the map structure:
The map consists of two floors: the battle floor and the observation/control floor.
--Observation/Control floor--
This is where the players spawn. There's a glass floor-window in the middle of the room, so you can see the Battle floor anytime you want. There's also some comfy couches and armchairs provided for enjoyable viewing smiley Also, there's 2 vending machines to fulfill your thirst (not really) One of them might save your ass out on the arena floor, though. Use the button of the green machine 5 times to cause the red one to explode and in its place batteries will start spawning. There are 2 one-way teleports on the sides of the room, they lead you into the arena. There's also a control panel in the room, right across the vending machines. I will discuss that sucker in the Rules section.
--Arena Floor--
This is where all the fighting goes on. Simple square room, only weapons are crowbars that you get when teleported. There's also severall hazards in the room. Thre's "Acid Pit", which opens up the middle logo tile, revealing an acid pit. Then there's "Flame The N00bs" which makes fire sprout from the 6 vents in the arena. Thre's also "Lightning" which connects the 4 spikes in the arena with bolts of deadly lightning (unless you run through real fast). The final one is "Death To The Center" whichn makes the acid pit overflow through the fire vents and flood the middle of the arena.
--Rules--
The rules are simple: people who want to fight go into the teleports, but at least one stays to control the action. That person should be an admin or a fair player, not some dumbass. Once a needed amount of people collects on both sides of the fence, the operator shuts off the teleports with the green-red button to prevent respawned people from coming into the arena while a battle is raging. Then, the operator presses the double-green button to open the grate and close off the teleports with an unbreakable seal. Now, that button toggles the battle, so you can open and close the grate and teleport seals at your discreton. The hazard panel is pretty simple to understand. The 4 buttons toggle the 4 hazards on the arena (they're a spectacular sight when on all together)
--Congrats on gettin' through the manual!!--
Enjoy playing this map as much as I enjoyed making it.


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0 starsPosted by beer hunter on Wed Jun 16th 2004 at 5:29pm

Thats an evil little map, nice use of the hazard and control buttons smiley
[author]
Posted by LAzerMANiac on Tue Jun 15th 2004 at 4:51am


This is a a discussion topic for the map "Crowbar Arena" by LAzerMANiac which can be found here

Map description:

This map is also done for the [DAWG] clan. As the name suggests, this is a crowbar-only map. The players are stripped of their weapons as they spawn. Now, to the map structure:
The map consists of two floors: the battle floor and the observation/control floor.
--Observation/Control floor--
This is where the players spawn. There's a glass floor-window in the middle of the room, so you can see the Battle floor anytime you want. There's also some comfy couches and armchairs provided for enjoyable viewing smiley Also, there's 2 vending machines to fulfill your thirst (not really) One of them might save your ass out on the arena floor, though. Use the button of the green machine 5 times to cause the red one to explode and in its place batteries will start spawning. There are 2 one-way teleports on the sides of the room, they lead you into the arena. There's also a control panel in the room, right across the vending machines. I will discuss that sucker in the Rules section.
--Arena Floor--
This is where all the fighting goes on. Simple square room, only weapons are crowbars that you get when teleported. There's also severall hazards in the room. Thre's "Acid Pit", which opens up the middle logo tile, revealing an acid pit. Then there's "Flame The N00bs" which makes fire sprout from the 6 vents in the arena. Thre's also "Lightning" which connects the 4 spikes in the arena with bolts of deadly lightning (unless you run through real fast). The final one is "Death To The Center" whichn makes the acid pit overflow through the fire vents and flood the middle of the arena.
--Rules--
The rules are simple: people who want to fight go into the teleports, but at least one stays to control the action. That person should be an admin or a fair player, not some dumbass. Once a needed amount of people collects on both sides of the fence, the operator shuts off the teleports with the green-red button to prevent respawned people from coming into the arena while a battle is raging. Then, the operator presses the double-green button to open the grate and close off the teleports with an unbreakable seal. Now, that button toggles the battle, so you can open and close the grate and teleport seals at your discreton. The hazard panel is pretty simple to understand. The 4 buttons toggle the 4 hazards on the arena (they're a spectacular sight when on all together)
--Congrats on gettin' through the manual!!--
Enjoy playing this map as much as I enjoyed making it.

Map screenshots:

Screenshots for: Crowbar Arena
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