Snarkpit Maps Archive

  • <B>(BETA TEST) RELEASED JANUARY 2005 OPEN SOURCED FEBRUARY 2005</B> Download the VMF and see how I built some of the stuff, if you feel so inclined: <A HREF="http://snarkpit.net/pits/campaignjunkie/firth/dm_firth_b6.zip" TARGET="_blank">http://snarkpit...
  • <B>For the 2005 Snarkpit Map Competition.</B> So I was thinking to myself, &quot;What theme can I whore out for this year?&quot; And then it dawned on me - whore out my own theme from last year!... but this time <I>with feeling!</I> I'm kind of going for a ...
  • Sadly, fallen into the deep abyss of &quot;will finish later for HL2&quot; category of HL1 modifications. New plan: Polish everything up and adapt it to HL2. The kind of stuff I wanted to do (squad fighting, etc.) wasn't readily possible in HL. But the biggest problem was time; tha...

  • <B>ON HOLD.</B> A port of Someplace Else, the &quot;amazing, atmospheric, award-winning masterpiece.&quot; Expect random monster spawnings, arduous combat, cooperative puzzles (pretty much... two people holding down a button at the same time). Also, it will proudly be o...
  • <B>ABANDONED.</B> Originally an entry for 2004 Snarkpit Mapping Contest. It was one of those blasted flatshade maps. Emphasizing architecture and shapes instead of them fancy textures. More info coming later. Will probably also change all of the textures to have a blue-ish tone...
  • <B>ABANDONED</B>. My entry to the 2003 Snarkpit Competition, based on creating a map from a piece of concept art. The &quot;water&quot; is an animated additive overlay texture. Lighting is pretty off, and the whole hue doesn't even match the concept art. Inspired from ...

  • <B>TRANSFERRED.</B> Also posting it to hopefully get more people interested in non-photorealistic (NPR) mapping styles. Transferred the source to cheesehound of the Acro mod for use, though. Map was too ambitious for me. I'm a failure. Happy now, Ferret?! smiley...
  • <B>ABANDONED; DarkTruths is dead.</B> Originally planned as a fight for survival in Black Mesa's residential district. Lots of rooftop and crawl-space action, characteristic of Half-Life in general....
  • <B>IN PROGRESS.</B> As you can tell from the screens, my section of Nightwatch mostly involves mechanical, musty, underground type things. Oh, and don't forget the glorified crate warehouse. Can't get enough of those! smiley...

  • <B>ABANDONED. VMF available for download.</B> Besides, I don't even play Counter-Strike Source. However, I've uploaded the .vmf for anyone to learn from or use in their own maps (provided it's non-profit and you credit me). Thanks to everyone who commented and gave me feedback...
  • <B>Oh shiaaaat. HDD crash. It's all gone.</B> Essentially the spiritual successor to &quot;Nadir.&quot; The Combine have descended upon a desert palace full of traps and glowy blue windows. As usual, you're the only one who can stop them. Crappy hacky bullet-time also ...
  • <B>RELEASED AUGUST 2004. People's Choice of 2004 Snarkpit Competition.</B> <I>To install: open &quot;persia&quot; in the .zip, and extract the 5 or 6 folders into &quot;valve&quot;. I don't know why it's even in &quot;persia&quot;, I'm stupid.</...