Starlabs is my special project, my little love.
For more information about Starlabs you should really visit the website. What I will give, is some background information.
The idea for Starlabs was conceived in the summer of 2002 during a trip to Sydney, Australia. Soon thereafter, I star...
There isn't a whole lot to say about Isedits; we liked to see a credits map for Issues and I offered my services. I tinkled around a bit with, back then, a few mapping techniques new to me and Isedits was the outcome.
Of course, credits go out to Reno for his triangle tutorials.. Anoth...
Faith was my contribution for the single-player modification / map-pack called "Issues". Issues was meant to be the successor to PQL (Project Quantum Leap) and thus the goal was to have a map pack created by as many different people as possible, to be as incoherent like ...
Colony Alpha is a tiny Half-Life: Deathmatch map made by yours truly in just 23 hours. (That includes sleeping and whatnot.)
I already had the idea for Colony Alpha in my head for quite some time and was inspired by a screenshot I saw somewhere here, on the Snarkpit. (Perhaps a small dese...
This was my very first map and was obviously used for learning purposes. I created it using a Dutch tutorial on how to map and was hugely proud of it. ("I MADE SOMETHING IN HALF-LIFE!! W00tw00t!!!11~~")
Though now it looks butt-ugly, it IS what got me into level design. ...