Snarkpit Maps Archive

  • Mudanchee is a compact, fast and fun Half-Life 2 deathmatch map, set in an ancient cave system. Players combat each other between gloomy crystals, old tombs, clattering waterfalls and archeological equipment.The complete weapon array is available, as well as various custom objects such as ...
  • A small outpost, located in a large swampland. This outpost contains a launchpad for fighters, and is part of a network of outposts. The tower itself consists of a central aircraft elevator and an attached control-tower. Currently in early development....
  • 1/2
    2 ratings / 4 stars for Half-Life
    by Captain P
    This is one of a serie of example/tutorial maps I'm going to create to accompany some articles I'm writing. I'm playing a bit with the style of this type of maps now. Right now, the player can tick buttons to get a short narratory describing a particular trick or setup. Additional buttons...

  • 1/3
    1 rating / 4 stars for Half-Life
    by Captain P
    This map comes as a minimod since it features some voice-acting. The Playtest was created for a competition at TWHL. I had to make the map in 2 weeks, mostly during my exams, so it has some little flaws, but besides that the map plays well. As for the competition rules, I had to make a ma...
  • Detention was created for the competitions here at the Snarkpit a while ago, but since these results still aren't releases I decided to show the map of here. It's 50% inside and 50% outside a jail.Check out my <A HREF="http://www.captain-p.com/" TARGET="_blank">Po...
  • 1/1
    1 rating / 4 stars for Half-Life
    by Captain P
    Guidance was intended as an entry for a TWHL competition. Due to school, wich just started during the competition time, I haven't been able to put in all features. While the competition was all about glas, I've only put in one glass feature... but some other stuff too, wich I think can be ...

  • Vector-Y is loosely based on the all-too-generic factory theme. Not completely though as I'm going for a steam-time styled look. Since it's my entry for the Snarkpit contest, it has to contain a twist... so why not twist parts of the level? That's why in some area's you'll be walking on ce...
  • Sector Gamma plays around the Chernobyl reactor. The outside features a lonely train station, the inside shows radioactive coolant-water and athmospheric corridors. As you can see, I'm creating the textures for this level myself... smiley I was inspired for this level by screenshots from S.T....
  • At this moment all work on Mudanchee is halted. A combination of designers block and the complexicity of this map. R_speeds are very close to 800/900 at some points and the amount of entities I used slow it down even on my computer. Maybe I'll continue with this map, but most likely not. ...