Snarkpit Maps Archive

  • Free hand mapping to get a feel for the editor. Nothing is pre-planed, its all made on the spot randomly. This is to test my skill and to see if I am able of making a half-decent deathmatch map architecturally. Know that props, weapons, spawns, textures, are currently mostly undecided on w...
  • A map I created in a little while. It is a cathedral that takes place in a void, nothing holds its structure but the architecture itself. About nine rooms, the main rooms floor can be decreased by using the lever switching connectivity half from the upper region to the lower regions....
  • This is another of my really early maps when I began mapping. Connectivity is nice, but the map is fairly small....

  • It consists of a few regions, a underground ruins, an outside, and linking hallways and vents....
  • This ones fairly small, it consists of shotguns and stuff to hide behind, small fun deathmatch map especially good with a smaller group of players....
  • One of my earlier maps where I made a house with a lot of rooms, and filled those rooms with random objects....

  • This scantuary is for the Mod : Medultile. The map is the beginning for the "light" side, you begin in a little fountain located in the wing of the scantuary structure, and head out. The design of the scantuary is to image a dragon while upholding a smooth peaceful, uplif...
  • This house was to be the ideal architectural style of this race, the textures were never given to me for the house, so it is seen in lightmap grid. Map was for Mod : Medultile....

  • This map is very good in connectivity, the use of shotguns, 357s, and saw blades add more fear while playing it. The lighting is fair; you will never require the use of a flashlight while playing this map and not be blinded or lost in the shadows. The textures are kept simple, and the map ...