I'm really not very good at keeping small maps small for long. Been working on this on and off (along with Soylent) for about 6 months, maybe a little more. Having two maps in progress is nice because I can go back and forth and have 'fresh eyes'. One of my main focuses early on in develop...
Once I stopped playing CS:S, I realized how much of a dead end it is to put a lot of effort and time into making a map for it, because the map will never get played. The playerbase doesn't play any real maps, just dust1&2 and a few hundred fy/aim/surf/gungame maps, partly I suppose...