-- INTERNAL ALPHA 1 -- JULY 10, 2009
NEW WEAPON -- OVERWATCH SQUAD AUTOMATIC
A man-portable light machine gun that acts as a bridge between the AR2 and mounted heavy machine guns. High damage, rapid fire, and a large magazine allow for sustained and effective usage. Maximum ammo capacity is 240. Magazine size is 80 rounds. Each bullet does 16 damage. Initial spread is 3 degrees, and a long period of sustained fire will increase spread. Range is equal to the increased AR2 range. There is no alt-fire. Use 'impulse 101' to access it at this time. Graphics and sound are placeholders.
PLAYER
- player speed increased to 220 from 190
- player sprint speed increased to 330 from 320
- increased ammo given through impulse 101
WEAPONS
- pistol
- increased ammo capacity to 225
- slight increase in damage to 6 from 5
- 357
- increased ammo capacity to 30
- increased damage to 75 from 40
- SMG
- increased ammo capacity to 315
- increased alt-fire capacity to 5
- slight increase in damage to 5 from 4
- decreased spread to 3 degrees
- increased range
- increased tracer frequency
- -npc changes-
- increased range
- decreased spread to 3 degrees
- shotgun
- increased ammo capacity to 100
- increased loaded capacity to 8 from 6
- increased number of pellets in single barrel shot to 8 from 7
- increased number of pellets in double barrel shot to 14 from 12
- decreased spread to 8 degrees
- increased range
- -npc changes-
- increased range
- decreased spread to 8 degrees
- AR2
- increased ammo capacity to 210
- increased alt-fire capacity to 5
- slight increase in damage to 9 from 8
- decreased initial spread to 1 degrees
- increased climb rate and sustained fire spread
- increased range
- -npc changes-
- increased range
- decreased spread to 2 degrees
- crossbow
- increased ammo capacity to 10
- increased damage to 120 from 100
- grenade
- increased ammo capacity to 10
- rpg
- increased ammo capacity to 5
- added ability to toggle laser guidance on and off (new alt-fire behavior)
NPCs
- citizen
- tweaked script to comment on player death more frequently
- poison zombie
- health increased to 185 from 175
- zombine
- health increased to 120 from 100
- ceiling turret
- health decreased to 250 from 1000
- fixed sound loop bug upon death
- combine camera
- fixed sound bug upon death
- metrocop
- increased proficiency with pistol
- combine soldier
- takes cover faster
- views squadauto hits as heavy damage
- gunship
- health increments increased to 9 from 5