Snarkpit Articles Archive
1 rating / 4 stars
by Le Chief
for Half-Life » Architecture
updated Sat Feb 2nd 2008
viewed 13078 times
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unrated
by The SnarkPit
for Half-Life » Architecture
updated Wed Jun 20th 2007
viewed 12435 times
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Perfect 90 Degree Curves

The cylinder method!
unrated
by chryosis
for Half-Life » Architecture
updated Mon Nov 29th 2004
viewed 7611 times
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Curved Tunnel Ceilings - Pipeworks Method

Make a perfect curved tunnel ceiling using the arch, skewing, and clip tool.
1 rating / 5 stars
by ReNo
for Half-Life » Architecture
updated Mon Nov 8th 2004
viewed 8895 times
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Triangle Terrain 2: Switching Direction

How to link terrain facing different directions
unrated
by ReNo
for Half-Life » Architecture
updated Mon Nov 8th 2004
viewed 8609 times
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Triangle Terrain 3: Optimising Terrain

Adding, removing and optimising those triangles
unrated
by ReNo
for Half-Life » Architecture
updated Mon Nov 8th 2004
viewed 11667 times
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Triangle Terrain 1: The Basics

Cover any area you wish in some complex looking yet easy to make terrain
unrated
by Sinner_D
for Half-Life » Architecture
updated Wed Aug 18th 2004
viewed 8334 times
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Pipe-Works (part 2)

T- and X- junctions
unrated
by Ferret
for Half-Life » Architecture
updated Thu Jul 8th 2004
viewed 13867 times
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Better looking buildings

Using angles to make better looking cities and towns
unrated
by Ferret
for Half-Life » Architecture
updated Wed Jul 7th 2004
viewed 12324 times
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Angled textures

Wall supports and wells
2 ratings / 5 stars
by ReNo
for Half-Life » Architecture
updated Wed Jun 23rd 2004
viewed 13668 times
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Room corners

An alternative to boring 90 degree corners
unrated
by Wild Card
for Half-Life » Architecture
updated Fri Mar 26th 2004
viewed 10287 times
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Climbing a wall ledge

But I dont have hands...
unrated
by KungFuSquirrel
for Half-Life » Architecture
updated Fri Mar 19th 2004
viewed 11089 times
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Texture alignment on curves

Vertex Manip and Align to View pointers included