Snarkpit Articles Archive
unrated
by mazemaster
for Half-Life » Architecture
updated Tue Sep 23rd 2003
viewed 22323 times
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Hollow spheres

Vertex scaling
2 ratings / 3.5 stars
by Adam Hawkins
for Half-Life » Resources
updated Mon Sep 22nd 2003
viewed 22214 times
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Overviews

How to make map overviews
unrated
by SpiKeRs
for Half-Life » Beginner Guides
updated Sun Sep 21st 2003
viewed 6079 times
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HL Monsters

A brief overview of the HL enemies to give mappers an idea of how they should be used.
unrated
by amckern
for Half-Life » Mods
updated Fri Sep 19th 2003
viewed 6619 times
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Func_weldable

Create a button that needs to be welded before being used
unrated
by Andrei
for Half-Life » Beginner Guides
updated Tue Sep 16th 2003
viewed 7672 times
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Configuring func_trains/func_tracktrains

Tutorial for all those newbies out there.
unrated
by Andrei
for Half-Life » Effects
updated Mon Sep 15th 2003
viewed 5519 times
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Making a destroyable active tank turret (realistic).

Making an active tank turret that can be destroyed with explosive weapons.
unrated
by SpiKeRs
for Half-Life » Mods
updated Fri Sep 12th 2003
viewed 5877 times
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Mapping For TF

A general guide, with a number of points to consider when mapping for Team Fortress and its variants.
unrated
by Orpheus
for Half-Life » Architecture
updated Tue Sep 9th 2003
viewed 8997 times
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Rounded Corners

another possible method, using Hammer
unrated
by Tracer Bullet
for Half-Life » Editor
updated Sun Sep 7th 2003
viewed 9974 times
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Netvis

Tired of long compile times?
unrated
by MASTERMIND
for Half-Life » Beginner Guides
updated Sat Sep 6th 2003
viewed 10696 times
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Trees, From Far Away....

How to make trees that line your landscape.
unrated
by Leperous
for Half-Life » Effects
updated Tue Sep 2nd 2003
viewed 7773 times
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Waterfalls

Create your own Niagra falls, or die trying.
2 ratings / 4.5 stars
by ReNo
for Half-Life » Architecture
updated Mon Sep 1st 2003
viewed 25146 times
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Complex cliff faces

... the easy way!