Snarkpit Articles Archive
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by Renegatus
for Half-Life » Beginner Guides
updated Tue May 31st 2005
viewed 8471 times
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Creating a basic room

Get to grips with creating a basic room
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by DrGlass
for Half-Life 2 » Beginner Guides
updated Thu May 26th 2005
viewed 15230 times
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Sharp light from windows

Create a beam of light from a window
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by trepid_jesse
for Half-Life 2 » Architecture
updated Wed May 18th 2005
viewed 18702 times
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Texture alignment through arches using displacement maps

Using displacement maps to preserve texture alignment around arches.
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by trepid_jesse
for Half-Life 2 » Architecture
updated Sat May 7th 2005
viewed 17212 times
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Curved Geometry along Curved Surfaces

Creating curved geometry using arches
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by Leperous
for Half-Life 2 » Effects
updated Thu Apr 21st 2005
viewed 9047 times
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Combine Thumpers

Using them, and stopping them from kicking up dust
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by Hugh
for Half-Life » Scenery and Setting
updated Mon Apr 11th 2005
viewed 7061 times
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NPC and Item Placement Theory

Some pointers on NPC and item placement
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by ReNo
for Half-Life 2 » Modelling
updated Fri Apr 8th 2005
viewed 14269 times
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Custom Props: Part 1

Modelling in Milkshape
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by Mexses
for Half-Life 2 » NPCs
updated Fri Mar 18th 2005
viewed 6384 times
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Friendly turrets

A basic application of the ai_relationship entity
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by greensinge
for Half-Life 2 » NPCs
updated Tue Feb 22nd 2005
viewed 14103 times
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Attack waves

Learn how to use the npc_maker entity to create attack waves of enemies
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by ding
for Half-Life 2 » Textures
updated Sat Feb 19th 2005
viewed 4101 times
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Customizing/Merging HL2 textures (Fireworks MX)

Merge HL2 textures to create new ones.
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by DrGlass
for Half-Life 2 » Architecture
updated Mon Jan 31st 2005
viewed 23441 times
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Arch Tool

Creating an arch that fits in a square hole
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by cman2k
for Half-Life 2 » Textures
updated Sun Jan 30th 2005
viewed 4325 times
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Custom Decals with Alpha Maps

Creating your own decals