Snarkpit Articles



Intro

Introduction

In September 2008, Sjoerd "Hourcenes" De Jong (http://www.hourences.com) released a survey he conducted across the level design community. In that survey one statistic revealed was concerns over gameplay in multiplayer levels (for any 3D shooter game). In it, Hourences found that tied along side "bad performance" "getting stuck on geometry" was the number one most frustrating thing to be endured in a multiplayer level (source).

So with that in mind, I'd like to take this opportunity to show you budding or perhaps already experienced level designers some intuitive and even some un-intuitive tricks of the Source engine and Hammer to help players navigate your maps much more smoothly and to help you be much more conscientiously aware designers.

Outline
  • Prop_physics and their features
  • The ultimate tool: player clips
  • General layout techniques
  • Conclusion


>Move on to the next page to get started!




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Discussion
0 starsPosted by Gwil on Fri Jan 1st 2010 at 2:12pm

Great tutorial Riven - picks up on a finer nuance of gameplay that people might otherwise miss when finishing up a map.
5 starsPosted by G4MER on Thu Dec 31st 2009 at 2:59pm

Great Tutorial Riven. I learned a few new things from it. I cant do the player clip tut now.. but that is ok, I think you did a much better job of explaining than I ever could. smiley

I like how you laid the tut out as well on several pages. Made the content easy to follow and read.
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