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updated Mon Jan 18th 2010 at 1:00pm
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Gameplay Optimization
updated Mon Jan 18th 2010 at 1:00pm
0 faves
4 ratings
47531 views
by Riven (view all articles)

4 ratings / 4.5 stars

Intro
Introduction
In September 2008, Sjoerd "Hourcenes" De Jong (http://www.hourences.com) released a survey he conducted across the level design community. In that survey one statistic revealed was concerns over gameplay in multiplayer levels (for any 3D shooter game). In it, Hourences found that tied along side "bad performance" "getting stuck on geometry" was the number one most frustrating thing to be endured in a multiplayer level (source).
So with that in mind, I'd like to take this opportunity to show you budding or perhaps already experienced level designers some intuitive and even some un-intuitive tricks of the Source engine and Hammer to help players navigate your maps much more smoothly and to help you be much more conscientiously aware designers.
Outline
- Prop_physics and their features
- The ultimate tool: player clips
- General layout techniques
- Conclusion
>Move on to the next page to get started!