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If you're trying to make a simple mine style lift that reaches a surface shack, and you notice that the "cable" (wich pulls the lift up) goes through the ceiling, right into the sky like some weird antenna, dont despair, you can use a sprite for your ropes instead.

Make your lift into a func_track_train with the origin right in the middle. Name it "rope_end" and set it the way it suits you best. Now create an env_beam entity and set it like this:

targetname: rope
beamstart: rope_start
beamend: rope_end
rendercolor: 255 128 300
render amount: 255
life: 0
noiseamplitude: 0
texture: rope.spr
texturescroll: 5
damage: 0
And tick the 'start on' flag.

Lastly, create an info_target named "rope_start" and place it on the ceiling of your elevator shaft, and you're done.


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Discussion
0 starsPosted by tjb on Wed Oct 10th 2007 at 12:46pm

Pure brilliance.
0 starsPosted by parakeet on Mon May 24th 2004 at 7:37pm

Yes change the fx amount to 255 and if that doesnt work your cable must be grayish and in order to fix that unclick additive
0 starsPosted by The_6th_monkey on Fri Apr 2nd 2004 at 4:32pm

hmmm my rope looks transparent...is there any way to stop that smiley
0 starsPosted by SWATSiLeNt on Sun Nov 9th 2003 at 4:13am

I feal like an idiot now becuase of something like this so simple and i counldn't even think it up lol nice job 5/5.
0 starsPosted by Matt3 on Sun Sep 28th 2003 at 10:35am

This is a great tutorial=)
0 starsPosted by Loco on Sat Sep 27th 2003 at 7:02am

If you're using spirit, you might want to make the beam solid (so it doesn't scroll) and have the end(s) as one or more info_targets moving with the lift. Nice tutorial for what seems a relatively simple concept.
0 starsPosted by trampus on Sat Sep 27th 2003 at 6:56am

damn, why didnt we think of this b4!!!IM SO STUPID!
0 starsPosted by Cash Car Star on Sat Sep 27th 2003 at 1:50am

So stupidly simple, and yet I've never though of that.... I like this tut.
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