Proper ropes/cables for lifts
by Andrei (view all articles)

unrated
Using a sprite for a rope instead.
by Andrei (view all articles)

unrated

If you're trying to make a simple mine style lift that reaches a surface shack, and you notice that the "cable" (wich pulls the lift up) goes through the ceiling, right into the sky like some weird antenna, dont despair, you can use a sprite for your ropes instead.
Make your lift into a func_track_train with the origin right in the middle. Name it "rope_end" and set it the way it suits you best. Now create an env_beam entity and set it like this:
targetname: rope
beamstart: rope_start
beamend: rope_end
rendercolor: 255 128 300
render amount: 255
life: 0
noiseamplitude: 0
texture: rope.spr
texturescroll: 5
damage: 0
And tick the 'start on' flag.
Lastly, create an info_target named "rope_start" and place it on the ceiling of your elevator shaft, and you're done.

Make your lift into a func_track_train with the origin right in the middle. Name it "rope_end" and set it the way it suits you best. Now create an env_beam entity and set it like this:
targetname: rope
beamstart: rope_start
beamend: rope_end
rendercolor: 255 128 300
render amount: 255
life: 0
noiseamplitude: 0
texture: rope.spr
texturescroll: 5
damage: 0
And tick the 'start on' flag.
Lastly, create an info_target named "rope_start" and place it on the ceiling of your elevator shaft, and you're done.
