Climbing a wall ledge
by Wild Card (view all articles)
for Half-Life » Architecture
updated Fri Mar 26th 2004 at 12:02pm
by Wild Card (view all articles)
for Half-Life » Architecture
updated Fri Mar 26th 2004 at 12:02pm
Ok, so by now you probably have played many other games in which you can climb wall ledge. A perfect example of this is Splinter Cell.
Up until now, level designers had to calculate wall height in order for a player to be able to jump over it. Now, the player can climb the wall ledge. This is all fine and dandy. But how do you do it? you ask.
This is incredibly simple. More so than getting up in the morning.
Firstly, lets look at this example:
Make your wall like you want. Now, reduce the grid size to 1 unit and zoom in on the ledge where the player will be made able to "grab on".
Using the clipping tool, clip off a 1 unit triangle as shown in the picture on the right. Fill that missing 1 unit triangle with a func_ladder brush.
Save your work, compile, and enjoy!
Up until now, level designers had to calculate wall height in order for a player to be able to jump over it. Now, the player can climb the wall ledge. This is all fine and dandy. But how do you do it? you ask.
This is incredibly simple. More so than getting up in the morning.
Firstly, lets look at this example:
Make your wall like you want. Now, reduce the grid size to 1 unit and zoom in on the ledge where the player will be made able to "grab on".
Using the clipping tool, clip off a 1 unit triangle as shown in the picture on the right. Fill that missing 1 unit triangle with a func_ladder brush.
Save your work, compile, and enjoy!

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