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Before I begin this tutorial, I would like to suggest you read my previous tutorial on architecture. This tutorial assumes you have the knowledge which the spicing up your architecture tutorial covers.

This tutorial is not so much a "start to finish" tutorial that you can follow through. It is more a reference to show possible ways to create corners. I cover 4 different corner types, none of which are technically better than the others, but they are suited to different situations.

For this tutorial, I will use the example of a room with walls made up of brushes like the setup below.



Corner 1



The first corner is technically the simplest of the 4. It is a simple meeting of the 2 walls at a 90 degree angle. To achieve this with reasonably complex walls, you simply extend both walls so that all sections overlap entirely. Now use the clip tool on one wall at the furthest extent of the overlap and cut off a 45 degree angle. Repeat this on the other brush, so that they meet a precise plane. The image shows better what I am trying to describe...



Corner 2



This corner is a smoother transition between the walls, with one intermediate wall section at 45 degrees to the original walls. To create this, first use the clip tool to shorten both walls and leave a significant gap between them. The larger the gap, the larger your corner wall will be. You should ensure that each equivelant vertex of the walls lies on a 45 degree line from the other. Again, this is quite hard to explain but easier to see from the image. Now you should clone one of the walls, and line up the correct vertexes with your walls. For extra accuracy in the width of any parts of the wall that stick out, you can bevel the ends of the main walls like I have in the example.



Corner 3



This method involves putting a pillar in the corner which the walls go into. To do this, simply create a brush at the corner (square shape from above is recommended, although any shape could be used really) and clip off your walls so that they are flush with it. Keep in mind that the pillar need not be a simple, flat sided brush, but can be designed however you want. If using more complex pillars, ensure you are sealing the map still, as otherwise you will have a leak.



Corner 4



This is the most complex of the corners, but is perhaps the most visually interesting. It is really a mix of corner 2 and 3 - there is an intermediate wall section and 2 pillars. First off, you should clip back your walls to leave a gap for an intermediate wall, as with corner 2. Now construct some support pillars - either simple cuboid brushes, or something more complex as in my example map. The type of intermediate wall you create is entirely up to you, but in this example I have used the arch tool to create 2 trim sections at the top and bottom, and another arch in the middle. Smooth corners are often very suited to these situations, although sharper angled walls work well too.



As I stated before, this tutorial is more of a reference and theory article than anything. I hope it has given you some useful examples of how to create more interesting corners to rooms, and how to create corners to rooms with non-flat walls. As usual, any questions, suggestions or comments should be left below or in the forums.


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Discussion
0 starsPosted by Toast King on Sun Apr 2nd 2006 at 4:25pm

Absolute perfection smiley
I wish my maps had those types of corners. Awsomeness
0 starsPosted by Pureferret on Mon Aug 8th 2005 at 6:22pm

This is just what I was missing! Hurrah!
0 starsPosted by Bloodix on Mon Jan 17th 2005 at 7:12pm

Great job smiley
0 starsPosted by **Dedi** on Tue Dec 28th 2004 at 5:16am

This is my first post at Snarkpit, but I just had to say that this is a great tutorial and all your other tutorials have really helped me, because I am a begginer. Great work!

Just one question, if anyone could help me? When I make a corner like the corner 4 in the tut, the textures dont fit together and don't look nice. If anyone could tell me how to make them look like on a plane wall, I would really appreciate it. Thanks in advance!
0 starsPosted by Foxpup on Sat Dec 18th 2004 at 4:41am

Coooool
0 starsPosted by Pvt.Scythe on Thu Sep 23rd 2004 at 12:33pm

Nothing new to me, but it's still a good tut.
0 starsPosted by alba on Tue Aug 3rd 2004 at 10:46pm

Ownage smiley
0 starsPosted by salFPS on Fri Jul 2nd 2004 at 8:49pm

Beautiful
0 starsPosted by parakeet on Fri Jun 25th 2004 at 1:11pm

Teh last one is pretty = D 5/5
0 starsPosted by pepper on Thu Jun 24th 2004 at 9:52pm

Best corner tut ever
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