HL Sound Files
by Forceflow (view all articles)

1 rating / 5 stars
A perfect mixdown for your ingame sounds.
by Forceflow (view all articles)

1 rating / 5 stars

Sound is a very important factor in the development of your mod/level. A little sample of your favorite song (as a gimmick), background music for your level, or HUD-sounds for your mod ... could boost the game experience and the overall atmosphere.
HL sounds have to meet the following requirements in order to work (some mods have support for other formats, I'll explain that in the "exporting" section.):
Mono, 8-bit, 11025 Hrz, PCM Compression.
(additional requirements are: Unsigned, one start cue, but the method we'll be using will make those 2 problems impossible, so don't even bother.)
The program I (and you
) will be using is Audacity. It's a freeware sound editor, and it's perfect for this kind of stuff. (editing/mixing down small audio samples). Get it at http://audacity.sourceforge.net
Start Audacity. I'm using the default english interface. (if you're using another language, better switch to english by using file->preferences->"interface" tab)
To load your sound file, choose Project->Import audio (or hit CTRL+I).(it can be an MP3 or a WAV or any other sound file, we'll export it to the right format anyway.) Browse to your sound file and open it. The waveform will appear on your screen.
Let's see how the sample is formed now, and what there's left to change. As an example, I used a sound file where everything still needs to be changed. (I'm using the song "Snake" by the Audio Bulleys.)
As you can see, there's still some work to do. The song is too long for a sample (I only want the first 15 secs), it's still in stereo, the sample rate (in Hz) is too high and it's still a 32-bit sound.
Cut your sound file first, if necessary. (just select the part you want to cut and hit DEL).
Ok, a stereo track has 2 channels. How do we mix them down to 1 channel without losing any important audio data ?
Step 1: Hit the arrow at the song title and choose split stereo track. The track will be split into 2 samples, called "left" and "right".
Step2: Now, hit the "left" track arrow, and choose mono.
Step3: If we mix these 2 tracks together to one mono track, we will have used both stereo channels and we will not have lost any data. Select both tracks (use your mouse to select the waveforms), and use Project->Quick Mix to mix them down to the mono track.
OK, our track is Mono now (and titled "mix", too). On to the next step.
This is just a simple change to the Audacity preferences.
Open up the Preferences window by using file->preferences (or hitting CTRL+P).
In the "file formats"-tab, select "WAV (Microsoft 8-bit PCM) in the list under the item "uncompressed export format".
This is a tricky part.
Again, use the arrow at the song title to change the rate to 11025 Hz. At the bottom right corner, there also is a slider called "project" rate, set it to 11025 too. Audacity sets the rate, but the sample gets screwed. (it plays more slowly.)
Luckily, this is easy to fix. Use effect->change speed, and set the speed so the lenght matches your original sample.
In my case the sample got a new length which is four times the length it originally had. (because 44100 divided by 4 is 11025, got it ?), so I'll have to speed op the sound by 300 % to get my original sound back. (most of the time, you will also have to set this slider to 300 %). Just use windows calculator, goddammit
Everything is set and ready to mix down, so we'll export our sound file now.
Use File->export as WAV. to save your file.
NOTE: Some mods, like the upcoming Nightwatch mod, will have support for other file types too, like OGG's. Audacity has a feature for this too: file->export as OGG vorbis. Just a tip
HL sounds have to meet the following requirements in order to work (some mods have support for other formats, I'll explain that in the "exporting" section.):
Mono, 8-bit, 11025 Hrz, PCM Compression.
(additional requirements are: Unsigned, one start cue, but the method we'll be using will make those 2 problems impossible, so don't even bother.)
The program I (and you

Loading up your sound file
Start Audacity. I'm using the default english interface. (if you're using another language, better switch to english by using file->preferences->"interface" tab)
To load your sound file, choose Project->Import audio (or hit CTRL+I).(it can be an MP3 or a WAV or any other sound file, we'll export it to the right format anyway.) Browse to your sound file and open it. The waveform will appear on your screen.
Let's see how the sample is formed now, and what there's left to change. As an example, I used a sound file where everything still needs to be changed. (I'm using the song "Snake" by the Audio Bulleys.)

As you can see, there's still some work to do. The song is too long for a sample (I only want the first 15 secs), it's still in stereo, the sample rate (in Hz) is too high and it's still a 32-bit sound.
Cut your sound file first, if necessary. (just select the part you want to cut and hit DEL).
Convert to Mono
Ok, a stereo track has 2 channels. How do we mix them down to 1 channel without losing any important audio data ?
Step 1: Hit the arrow at the song title and choose split stereo track. The track will be split into 2 samples, called "left" and "right".

Step2: Now, hit the "left" track arrow, and choose mono.

Step3: If we mix these 2 tracks together to one mono track, we will have used both stereo channels and we will not have lost any data. Select both tracks (use your mouse to select the waveforms), and use Project->Quick Mix to mix them down to the mono track.

OK, our track is Mono now (and titled "mix", too). On to the next step.
8-bit, PCM Compression
This is just a simple change to the Audacity preferences.
Open up the Preferences window by using file->preferences (or hitting CTRL+P).
In the "file formats"-tab, select "WAV (Microsoft 8-bit PCM) in the list under the item "uncompressed export format".

11025 Hrz
This is a tricky part.
Again, use the arrow at the song title to change the rate to 11025 Hz. At the bottom right corner, there also is a slider called "project" rate, set it to 11025 too. Audacity sets the rate, but the sample gets screwed. (it plays more slowly.)
Luckily, this is easy to fix. Use effect->change speed, and set the speed so the lenght matches your original sample.
In my case the sample got a new length which is four times the length it originally had. (because 44100 divided by 4 is 11025, got it ?), so I'll have to speed op the sound by 300 % to get my original sound back. (most of the time, you will also have to set this slider to 300 %). Just use windows calculator, goddammit


Exporting
Everything is set and ready to mix down, so we'll export our sound file now.
Use File->export as WAV. to save your file.
NOTE: Some mods, like the upcoming Nightwatch mod, will have support for other file types too, like OGG's. Audacity has a feature for this too: file->export as OGG vorbis. Just a tip
