Snarkpit Articles Archive
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Mon Feb 7th 2011
viewed 8825 times
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Interview with Spencer Rose

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #8 with Spencer Rose (RabidMonkey).
4 ratings / 4.75 stars
by Riven
for All games » Interviews
updated Sat Jan 8th 2011
viewed 14305 times
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Interview with Jon Rickenbacker

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #7 with Jon Rickenbacker (Orpheus).
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Wed Jan 5th 2011
viewed 8197 times
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Interview with Jefferey McDowell

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #6 with Jefferey McDowell (Muhnay).
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Wed Jan 5th 2011
viewed 8336 times
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Interview with Soenke Seidel

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #5 with Soenke Seidel (Warby).
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Sun Jan 2nd 2011
viewed 9665 times
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Interview with (Name Removed)

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #4 with (Name Removed) (Armageddon).
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Tue Dec 28th 2010
viewed 11736 times
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Interview with Chris Kay

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #3 with Chris Kay (2d-chris).
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Tue Dec 28th 2010
viewed 8181 times
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Interview with Andrew Egelhofer

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #2 with Andrew Egelhofer (OmegaSlayer).
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Sun Dec 26th 2010
viewed 10474 times
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Interview with Thiago Klafke

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there. This is series entry #1 with Thiago Klafke (Minotaur0).