Undersea Capture the Flag

**** This map designed for the Team Fortress Classic Half-Life Mod ****

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Title			: Undersea  
Status                  : Final
Filename		: undersea.zip
Author			: Radish-TPF 
Email Address		: mkfink@purdue.edu
ICQ			: 55242512
Website			: http://web.ics.purdue.edu/~mkfink/mapgarden.html
Description		: Team Fortress Classic Shutdown CTF/Territory Control Variant
Number of Teams		: 2
Recommended # of Players: I have no idea, probably lots.
Other Author Map's	: Erebus, Radalien

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New Textures		: Yes
New Sky			: Yes (Thanks goes out to aXon)
New Sounds		: No
Secret			: Yes

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Editor used		: Worldcraft 3.33
Compiler          	: Zoner's Half-Life Compile Tools and a nice, handy batch file
Compile Time		: 2 hours, 28 minutes
Compile PC		: Athlon 750, 512 Megs Memory, Win98se

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INSTALL INFORMATION:

The zip should place all files in their propper places, if you unzip to your Half-Life directory.
Place undersea.bsp, undersea.txt, undersea_info.txt into your Half-life\tfc\maps directory.
Place all the files starting with misty (19 of them, including their readme) in your Half-life\tfc\gfx\env directory.
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MAP BACKGROUND INFORMATION:

Blue no like Red.  Red no like Blue.  Both like swim.  Both want other's flag.  Simple as that.
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PLAY INFORMATION:
 
I'm probably going to confuse the heck out of you, but bear with me.  This map is sort of a variant between Shutdown Capture the Flag and Territory Control.

There are three bases:  One for the Blue team, one for the Red team, and one Neutral base.  Inside the Blue and Red bases are their repsective flags, guarded by bright, scary, hurty, laser beams.  Inside the Neutral base, there is a single Command Point, as well as Air Suits and other supplies.  When a team is in control of the Command Point, the lasers guarding the opposing team's flag go off.  Also, the supplies in the Neutral Base become available exclusively to the team that controls the Command Point.

Also, much of the level is under water--at least almost all of the outdoor space between bases.  So you don't drown, I've added some Air Suits.  Ok, they look (and sound) like HEV suits, but they give you air, and that's all that's important.  They'll give you 30 seconds of extra air, and are available from the bottom and middle exits of team bases, as well as in the Neutral base exit.  The suits in the team bases are usable by anyone, while the suits in the middle base are available only for the team that owns the Command Point (or everyone if no one is in control).  Oh, and be nice, leave suits for the rest of your team, don't take them all.

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SCORING:

Your team recieves two points per 30 seconds of holding the Command Point, and when a player captures it they gain two frags.

Your team recieves ten points for capturing the enemy flag, and the player that captures it gains ten frags.

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SPECIAL THANKS TO:

- Duckhunt, for doing lots of the ent work that had me confused.  Check him out at www.mapnest.org.

- aXon of TFMapped (http://tf.valve-erc.com), because he made a nice, kick-arse sky that I am using

- Zoner, because his compile tools are infinitely better than anything else

- Valve, for making my favourite FPS and being so supportive of it's editing community

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COPYRIGHT INFORMATION:

Undersea and any test versions of it are copyright 2003, Radish.

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.
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