Erebus

**** This map designed for the Team Fortress Classic Half-Life Mod ****

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Title			: Erebus  
Status                  : final
Filename		: erebus.zip
Author			: Michael "Radish" Fink
Email Address		: mkfink@purude.edu
ICQ			: 55242512
Website			: http://web.ics.purdue.edu/~mkfink/mapgarden.html
Description		: Team Fortress Classic CTF
Number of Teams		: 2
Recommended # of Players: No idea, It's a mediumish sized map.
Other Author Map's	: Not much worth mentioning

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New Textures		: Yes (Also some textures taken from the original Quake)
New Sky			: No
New Sounds		: No
Secret			: No

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Editor used		: Worldcraft 3.33 (And Hammer 3.5 for a bit until it started crashing and eating memory)
Compiler          	: Zoner's Half-Life Compile Tools and a nice, handy batch file
Compile Time		: 2 hours, 40 minutes
Compile PC		: Athlon 750, 512 Megs Memory, Win98se

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INSTALL INFORMATION:

The zip should place all files in their propper places, if you unzip to your Half-Life directory.
Place erebus.bsp, erebus.txt, erebus_info.txt into your Half-life\tfc\maps directory.

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MAP BACKGROUND INFORMATION:

For years and years, the Blue Team and the Red team have been enemies, both determined to capture each other's flag.  Now for some unexplained reason, they've decided to store their flags in a volcanic mountain named Erebus, and following their past contests, they've again vowwed to steal their enemy's flag.  Go forth, and determine the winner of this endless struggle!
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PLAY INFORMATION:
 
This is a standard CTF map.  Grab the flag from the enemy base, bring it back to your own flag pedestal to capture it.  Dropped flags return after 60 seconds, unless they are dropped in lava.  If a flag is dropped in lava, it returns after about 8 seconds.  Oh, and as if I have to tell you: try not to step in the lava.  It will hurt.

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SCORING:

Your team receives 10 points per capture and you receive 10 personal frags for each capture.

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SPECIAL THANKS TO:

- Everyone at The Sillyzone TFC Server (www.thesz.com)

- Zoner, because his compile tools are infinitely better than anything else

- Valve, for making my favourite FPS and being so supportive of it's editing community

- iD software for making Quake, because that's the game that got me mapping, and I've used some textures from that game in this map.

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COPYRIGHT INFORMATION:

Erebus and any test versions of it are copyright 2003, Radish.

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD and distribute it in any way without my permission.
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