"A LITTLE RESCUE MISSION"
a map for Half-Life 2

by Martin "reaper47" Seyfert ( reaper.fourtyseven@gmail.com )

This map is an entry to the DM2SP competition ( http://www.dm2sp.com/ ). It is based on my map dm_balcony for HL2DM, which can be found here: http://www.snarkpit.net/index.php?s=maps&map=3070

Installation instructions: 
Just extract the "sp_balcony.bsp" file to your "\Steam\steamapps\[account name]\half-life 2\hl2\maps" directory and start the map by typing "map sp_balcony" in console.

Further Notes:
I didn't get around to test this map as much I usually tend to do before release. I hope that there are no show-stopping issues (or more realistically, that there are few enough to ignore). The sheer amount of entities necessary to script even the simplest singleplayer scene is intimidating, but I feel like I learned a lot from converting the DM version of this map to SP.

dm_balcony is originally a medium-sized map with lots of height variation and rooftop access. I closed off some passages to guide the player through the map on what I consider to be an interesting route. But nearly all doors and forcefields open up for a big finale that uses the entire map. My lack of scripting knowledge, voice actors and time only allowed a minimum of story; hopefully enough to motivate players to sit through the entire thing. There's also what I find to be an interesting ally following you through portions of the map ( the "use" key toggles following ). I always loved the levels in "Entanglement" where you could set up an bunch of friendly turrets. I don't have friendly turrets, but added some friendly roller mines instead, which are a fun tool as well. Remember, the only way to destroy a roller mine is with explosives, so think twice before using grenades near them.