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Title                   : Overload (op4ra) (Beta 5)
Author                  : David Smart
Email Address           : 
Website                 : None 
                         

Description		: This my sixth map released. It is the second Op4 Rune Arena map I have made.

			  This map has two main purposes: To test gameplay viability of "Multipower"
			  and to test some architectural proceedures that have been rattling around
			  in my head. 

			  The Multipower aspect is still a work in progress. Currently, the map 
			  contains 2 Regens, 2 Longjumps, 2 Armors, and 1 Death rune. It is set
			  up this way because I ran into a major limitation with "auto-equipping" 
			  the runes - Namely, they won't go away when a player dies and thus they
			  soon crash the server with "too many entities." It should be noted that as
			  of the release of the Official Steam version of Op4CTF, that auto-equipped
			  runes are no longer visible when dropped by dead player, but they are still
			  there. I'm still working out a viable way to equip all players with multiple
			  runes. The current rune set is temporary, and is not enough to support
			  "multipower" play.
			  
			  The architectural proceedures manifest themselve in a more subtle aspect
			  of the map. You'll notice the arched cieling that keeps it's arch through
			  the ninely degree bend. While this is easier in HL2 mapping, it is hard as
			  hell in HL1. This may push the HL1 engine too far and be unplayable. The
			  map runs well on my system (P3-1.2, 1024mb ram, Nvidia GeForce 6400 Ti) but
			  this should be considered the minimum specs for playing this map.

			  Beta 5 Update - Added "Drainage Area" under the armor runes with pipes
			  leading to the "The Pit" to increase access to the pit. Added a lower
			  platform and moved the Tau to that platform to draw players down into the
			  pit. Move the grapple up to the drainage tubes to ensure players could get
			  out of the pit. Added lightning effects to the core. Moved the crossbow
			  away from the sniper rifle to give players a chance to counter-snipe
			  players sitting on the rifle. Various other minor tweaks. 


Weapons Included        : 357, cowbar, Grapple, Hornethand, Pipewrench, RPG, 9mmAR, Shockrifle,
			  Crossbow, Sniper Rifle, The Saw, Snarks, Satchels, Handgrenades, Tripmines,
			  Displacer, Deasert Eagle, Egon, Tau, Sporelauncher 
			  (9mm handgun, shotgun, and knife given at spawn)
            
                                   
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--ADDITIONAL CREDITS--

Big thanks to: Valve         - For creating a masterpiece of gaming. 
	       Gearbox       - For adding this excellent Mod to the HL community.
	       TWHL          - All of the great info and tech stuff. (http://http://twhl.info)
	       The Snark Pit - For still being there after all these years and giving me a place to 
				post my maps (http://www.snarkpit.net)

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--PLAY INFORMATION--
Game			: Opposing Forces Rune Arena
Level Name      	: Overload (op4ra) (Beta 5)
Files    		: op4ra_overload_b5.bsp, op4ra_overload_b5.res, op4ra_overload_b5.txt
Single Player           : No	
Cooperative 		: No 
Team Play               : No
DeathMatch              : Yes
Multipower		: No (not yet)
MAP    # of PLAYERS     : 2-16
             				
Difficulty Settings     : No

Platform(s) used               : Intel Core2Duo @ 3.16ghz w/ Nvidia GTX 260 & 3.2Gb RAM 
 
Editor(s) used                 : WC 3.5, ZHLT 3.5, PakScape
Known bugs                     : None.

New sounds/textures/entities   : None
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--LOADING INFORMATION--
Download, unzip, and put all of the files into your <steam user>\Opposing Force\gearbox\maps directory


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--LEGAL--
This Half-Life map/level (Overload (Op4RA), op4ra_overload_b5.bsp) is (c) 2013 David Smart.
DO NOT include this level/map on any sort of commercial product or 
compilation unless you have permission from me.
You MAY distribute this BSP/TXT file through any other means, 
provided you include this .txt file (unaltered) and it is free of charge.
Do not modify this BSP or use as a part of another map in any way.

Have fun.