// MAP PACK SKILL PAD!! DON'T EDIT!!.

// MONSTERS

// Alien Grunt
sk_agrunt_health1	"110"
sk_agrunt_health2	"130"
sk_agrunt_health3	"150"

sk_agrunt_dmg_punch1	"12"
sk_agrunt_dmg_punch2	"12"
sk_agrunt_dmg_punch3	"13"


// Bullsquid
sk_bullsquid_health1	"60"
sk_bullsquid_health2	"70"
sk_bullsquid_health3	"80"

sk_bullsquid_dmg_bite1	"15"
sk_bullsquid_dmg_bite2	"15"
sk_bullsquid_dmg_bite3	"15"

sk_bullsquid_dmg_whip1	"20"
sk_bullsquid_dmg_whip2	"20"
sk_bullsquid_dmg_whip3	"20"

sk_bullsquid_dmg_spit1	"12"
sk_bullsquid_dmg_spit2	"13"
sk_bullsquid_dmg_spit3	"14"


// Gargantua
sk_gargantua_health1	"100"
sk_gargantua_health2	"200"
sk_gargantua_health3	"300"

sk_gargantua_dmg_slash1	"20"
sk_gargantua_dmg_slash2	"20"
sk_gargantua_dmg_slash3	"20"

sk_gargantua_dmg_fire1	"3"
sk_gargantua_dmg_fire2	"3"
sk_gargantua_dmg_fire3	"3"

sk_gargantua_dmg_stomp1	"40"
sk_gargantua_dmg_stomp2	"45"
sk_gargantua_dmg_stomp3	"50"


// Headcrab
sk_headcrab_health1	"15"
sk_headcrab_health2	"20"
sk_headcrab_health3	"40"

sk_headcrab_dmg_bite1	"10"
sk_headcrab_dmg_bite2	"10"
sk_headcrab_dmg_bite3	"10"


// Houndeye
sk_houndeye_health1	"20"
sk_houndeye_health2	"25"
sk_houndeye_health3	"30"

sk_houndeye_dmg_blast1	"15"
sk_houndeye_dmg_blast2	"17"
sk_houndeye_dmg_blast3	"20"


// ISlave
sk_islave_health1		"100"
sk_islave_health2		"100"
sk_islave_health3		"100"

sk_islave_dmg_claw1	"25"
sk_islave_dmg_claw2	"25"
sk_islave_dmg_claw3	"25"

sk_islave_dmg_clawrake1	"45"
sk_islave_dmg_clawrake2	"45"
sk_islave_dmg_clawrake3	"45"

sk_islave_dmg_zap1	"30"
sk_islave_dmg_zap2	"40"
sk_islave_dmg_zap3	"50"


// Leech
sk_leech_health1	"2"
sk_leech_health2	"5"
sk_leech_health3	"15"

sk_leech_dmg_bite1	"5"
sk_leech_dmg_bite2	"10"
sk_leech_dmg_bite3	"25"


// Sentry Turret
sk_sentry_health1	"30"
sk_sentry_health2	"35"
sk_sentry_health3	"40"


// PLAYER WEAPONS

// Crowbar whack
sk_plr_crowbar1		"15"
sk_plr_crowbar2		"16"
sk_plr_crowbar3		"17"

// 9mmhandgun Round
sk_plr_9mm_bullet1	"8"
sk_plr_9mm_bullet2	"7"
sk_plr_9mm_bullet3	"7"

// 9mmAR Round
sk_plr_9mmAR_bullet1	"6"
sk_plr_9mmAR_bullet2	"5"
sk_plr_9mmAR_bullet3	"4"

// Hand Grendade
sk_plr_hand_grenade1	"80"
sk_plr_hand_grenade2	"100"
sk_plr_hand_grenade3	"25"

// MONSTER WEAPONS
sk_12mm_bullet1		"8"
sk_12mm_bullet2		"8"
sk_12mm_bullet3		"8"

sk_9mmAR_bullet1		"6"
sk_9mmAR_bullet2		"6"
sk_9mmAR_bullet3		"6"

sk_9mm_bullet1		"6"
sk_9mm_bullet2		"6"
sk_9mm_bullet3		"6"

// HORNET
sk_hornet_dmg1		"7"
sk_hornet_dmg2		"7"
sk_hornet_dmg3		"8"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger1		"50"
sk_suitcharger2		"50"
sk_suitcharger3		"50"

sk_battery1			"20"
sk_battery2			"23"
sk_battery3			"25"

sk_healthcharger1		"50"
sk_healthcharger2		"45"
sk_healthcharger3		"40"

sk_healthkit1		"15"
sk_healthkit2		"17"
sk_healthkit3		"20"

// monster damage adjusters
sk_monster_head1	"2"
sk_monster_head2	"2"
sk_monster_head3	"3"

sk_monster_chest1	"2"
sk_monster_chest2	"1"
sk_monster_chest3	"1"

sk_monster_stomach1	"1"
sk_monster_stomach2	"1"
sk_monster_stomach3	"1"

sk_monster_arm1		"1"
sk_monster_arm2		"1"
sk_monster_arm3		"0"

sk_monster_leg1		"1"
sk_monster_leg2		"1"
sk_monster_leg3		"0"

// player damage adjusters
sk_player_head1		"3"
sk_player_head2		"3"
sk_player_head3		"3"

sk_player_chest1	"1"
sk_player_chest2	"1"
sk_player_chest3	"1"

sk_player_stomach1	"1"
sk_player_stomach2	"1"
sk_player_stomach3	"1"

sk_player_arm1		"0"
sk_player_arm2		"1"
sk_player_arm3		"1"

sk_player_leg1		"0"
sk_player_leg2		"1"
sk_player_leg3		"1"

